Very positive (83 ratings)
Mark as done to rate
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (83)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Mostly positive
33 escape rooms
Hands down the best room at Escapology Clackamas. Way better gameplay. Immersive and interactive. Celebrated the Scooby Gang fun exceptionally. 8/10
Not scary
130 escape rooms
I enjoyed this room more than expected. This is my 4th Escapology room and probably my favorite thus far. The puzzles were tricky and sometimes could use some extra guidance, for such a family friendly room the puzzles were no joke! The room is very linear, I would bring 3-4 players. The tech was decent. As with many escapology rooms, they cycle lots of people in and out and that was apparent here with bookings being 80 minutes apart for a 60 min room. The hints were rushed and a bit too revealing, more of solutions rather than nudges. After the photo, there was nobody to guide us out which was a little awkward. The set design was fun and worked well, although it felt like they could have gone the extra mile in some areas. Overall, this is a fun, but fairly challenging room (especially for Escapology, their rooms tend to be on the easier side) and would recommend it.
I enjoyed it, it worked well
Yes
Scooby Doo!!
Hard
High tech
Only a couple of traditional locks
4
Anything more than 4 would leave some people standing as the room is linear.
Not scary
13
No
No
Not at all
Some colors involved and a scent puzzle
Yes
Easy
Dedicated lot
58 escape rooms
The tech was good and the solves were good, solid room. I wish the way clues are given were better, but they are restrained by their franchise handbook, so we had to wait through all the clues even though we solved past it. Fun having Scooby Doo a part of the story though.
7 escape rooms
A couple minutes in, a game master accidentally unlocked the wrong door and the room had to be reset. Later, a mechanic that was supposed to trigger an audio and visual reveal ONLY triggered the audio sequence. Without the info in the visual we banged our heads against the next puzzle for about 10 minutes. We asked for a clue, and the clue they gave us was exactly what we were doing. We asked for another clue, and they asked us if we'd used the info in the visual. Luckily we were able to re-trigger the visual and proceed. But overall it left us with a bad taste in our mouths. Cute room if it's working, especially if you're a fan of Scooby-Doo.
Not scary
15 escape rooms
No clue why this is labeled as βhardβ on here β I thought it was on the easier side. Still good atmosphere. Decent puzzles
Easy
4
Not scary
No
No
Not at all
Yes
Easy
68 escape rooms
Scooby-Doo is an absolute blast. The set, puzzles, and story are just perfectly tied to the theme. Everything is so much fun, and the hint/clue system is my favorite I've ever had in an escape room. It's the room I try to have everyone experience at least once.
No
20 escape rooms
Loved the Scooby theme and cameos. We used 2 hints and made it out with 1 min to spare. Couple times we were kinda sitting there wonderingβ¦now what? A quick hint and we were back on the trail. Puzzles were hard enough to keep it interesting, but not hard enough to get too frustrating.
We used 2 hints and made it out with 1 min to spare. Couple times we were kinda sitting there wonderingβ¦now what? A quick hint and we were back on the trail. Puzzles were has enough to keep it interesting, but not hard enough to get too frustrating.
Yes
Love the Scooby theme and cameos
Hard
High tech
4
Not scary
8
No
No
Somewhat
Not sure
Yes
Easy
41 escape rooms
Wasnβt my favorite there wasnβt a super clear path and there was a lot going on
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