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Your mission “Tokyo Lab” will take you to the heart of the Japanese capital. Within 70 minutes, starting from an alley in Shibuya, you will have to infiltrate a research center that was abandoned in the 80’s, gain access to a clandestine lab and neutralize a deadly virus created by a mysterious company: “Crawford Industries”. You will have to use the time machine to arrive 70 minutes before the catastrophe: A highly dangerous virus has been leaked from a clandestine laboratory located in the very heart of Tokyo, the abandoned premises of the Genedine Pharmaceutical Biotech Center. For several years, one of our agents on site, Toshiro Itsuki, has been watching this place from his cover: a Japanese restaurant. He knows how to get into the building but has been missing for several days. We need you to pick up his trail so that you can break into the center and neutralize patient zero. After 70 minutes, the time loop will close and you will be teleported back to the present, whether you succeeded or not. We are counting on you! Created by Dr. Kobayashi and his team in the 1980s, the Genedine Pharmaceutical Biotech Center aimed to treat patients suffering from mental disorders with the help of artificial intelligence. This revolutionary treatment, called “Phoenix”, ensured a complete cure in just 3 days. However, as the results fell short of the researchers’ expectations, and after the revelation in the press of the methods used, which are now considered a crime against humanity, the center ended up closing its doors and has since been abandoned. Dr. Robert Nakamura, an eminent Japanese specialist in genetics at Crawford Industries, has taken over part of the empty premises of the Genedine center. His objective: to create a clandestine new-generation Biosafety Level 4 laboratory and produce a virus capable of transforming any man into a super soldier. According to our sources, it seems that an accident inside the laboratory caused an explosion, releasing the test subjects on which Nakamura and his teams had tried their various products. These hyper aggressive and highly contagious patients have in turn contaminated the Tokyo population, all too quickly for the Japanese authorities to contain the danger.
391 escape rooms
Visually impressive set. Played as a two and we were kept busy. Last puzzle was broken but fine after a reset. Didn't spoil the game, these things happen. Prepare to run about a bit!
199 escape rooms
Tokyo lab was very fun… we started out slow… but once we got on track it was a lot of fun… we had issues with 2 puzzles but the were able to do a work around an we got through it…
Yes
118 escape rooms
This is the only room in Brussels to make it into the 2022 TERPECAs top 100 (it fell out in 2023) and it's pretty good, although I expected something better for its ranking. Now, to be clear: this room is grandiose. The spaces are huge and beautifully decorated, especially the Japanese street that you can see in the photo. They are huge to the point where I question whether the space could not have been taken better advantage of: at the start you get ushered down along corridor into a room with a projector that is like a small seatless cinema just to watch an intro video after the GM has already briefed you on the mission. But the street room has the ceiling so high it actually gives you the feeling you're outdoors. And the lab entrance ceiling is even taller and makes the lab AI feel like it towers over you. So if you like big grandiose rooms, this is the game for you. On a more ciritcal note, it feels like it's trying to stitch too many different themes together. The Japanese setting is quickly forgotten once you reach inside the laboratory, at which point you're introduced to an AI guarding the lab which is a rip-off of GLaDOS from Portal - they even use exact voicelines from the game. Extravagantly executed but lacks originality. The puzzles in the street are few and some of them are not working very well. We've seen a residential street setting much better executed in terms of puzzles at The Game's Tremblement de Terre in Paris, and that is nowhere near the TERPECA lists. The puzzle at the lab entrance where you quid pro quo with the prisoners is probably the best aspect of the room because it's telling a story through a puzzle. The bit where GLaDOS pits the players head-to-head in some reaction speed games was not so heartfelt for me because it just felt like they were trying to pad the game time (and sneak in another joke from Portal) in a way that doesn't necessarily make sense for the story. The final section in the lab proper is my second favorite as it has some pretty solid logical puzzles. In conclusion, this is a good room but could have been better especially considering the steep price!
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“All in all, this is a wonderful room to play!“