Mark as done to rate
Dr. Robert Kieling had Solitude Heights Asylum built in 1931 to treat the criminally insane. But there seems to be more to Solitude Heights than just a facility to help those in need. Whispers of mysterious deaths and unexplained phenomena are abound… It’s the first day and already rumors spread of patients going missing and experiments gone wrong. Your stomach rumbles, is that your nerves or was something wrong with that dose of medication the nurse just gave you. What do you do? Not sure, but as panic sets in the clock starts to tick faster and faster. You must act quickly, or who knows what might happen….. Will you be able to uncover the secrets? Will you survive long enough to escape the mysteries of the asylum? Save yourself while you can….. or you could forever be lost in the archives!
All ratings (199)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
72 escape rooms
I am still swooning over this place. I have been to over 80 escape rooms easily by now and my experience here was next level simply because of the staff. RUN here do NOT walk
110 escape rooms
Very Good Room, good puzzles and good vibe. I found the actor gimmick and unnecessary.
353 escape rooms
Our GM Angie was phenomenal! She really made this room. Spooky set, puzzles made sense, well-executed room. Good for beginners. Recommend playing parts I and II back-to-back.
198 escape rooms
I only recommend this game for enthusiasts if doing it as part of the entire Asylum experience with Playtime. The puzzles and decor are fine; it’s really the staff that is the star here. They do an amazing job with their in-game actors having a little pre-show before the game started. They do a nice little transition if you are playing them back to back which makes it a whole experience. The game could use a little bit of a refreshing as well with noticeable dust on surfaces. As a stand-alone game, I would say skip it.
129 escape rooms
The highs of this room stem from the live actors that begin from the moment you step in to the minute you hopefully escape. The actors we had were very well trained and kept in character the whole time. Gameplay itself was just ok with typical logic puzzles and standard progression. The room also was very dim and could use some touch ups.
“Hint system was an integral part of the experience. It [made] it more than a collection of puzzles.“