Overwhelmingly positive (70 ratings)
Mark as done to rate
After that cataclysm, humanity was not what it was again. The population fell into a collective paranoia and wars began for control of supplies and energy supplies. The earth has become chaos and there is no safe place. Staying alive one more day has become the main objective of people. After the great disaster, the federation gained power over part of the city, managing to take advantage of the situation to have power in exchange for the safety of the population. However, the fireflies, a rebel group, have managed to control some districts of the city, thus creating their own rules and plunging them into an anarchic system that only seeks destruction. Will you be able to survive in one of its districts and complete the mission assigned to you?
All (70)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
118 escape rooms
A good but dangerous room set in a post-aplocalyptic Fallout/The Last of Us themed universe. How would you rate a good room in which your partner gets injured due to a faulty mechanism? Towards the end, you plant a "bomb" that is supposed to "detonate" after a few seconds, except it fired instantly in our case and the contraption slammed down on Ana's finger which was still on the bomb. It was extremely painful, the kind of post-apocalyptic immersion we just didn't ask for, and it is still felt almost 2 months later. Fortunately, there was no fracture, and the business, after some time, refunded us the cost of the x-ray if nothing else. If you play this room, please be careful when placing the bomb. Remove your hands immediately after placing it. Now a spoiler alert for the room review itself: it is good, a massive space with lots of puzzles. The environment is beautiful, filled with scraps of ordinary pre-apocalyptic objects repurposed for a more treacherous age. This fits remarkably well with the escape room paradigm (for example, it feels realistic you would protect a door with a code on a vending machine because you would use what hardware's available). It's also a room that feels very physical. There are 4(!!!) different ladders you have to climb not counting a small tunnel you have to lower yourself into and out of at some point. There are also lots of tools that you get to use: a suction cup to remove a window, a sledgehammer to smash a different window, a hair dryer to push golfballs through a tube, a creeper to squeeze into a crawlspace. A problem with this escape room also present in the other Unreal room we did (Maravillas de Agrabah) is that they do a bad job of communicating intermediate goals. There is a point where you have to wire the car's exhaust to a phone booth which chokes a guard to death, but we didn't even know there was a guard in there much less that we were supposed to get rid of him. Players should be aware of what they are trying to accomplish at all times! More immersion-building of that nature and less of the bombs-exploding-in-your-hands nature please!
128 escape rooms
Excellent room 🤩 so many cool elements, a great mix of old school simple mechanisms and high-tech surprises
129 escape rooms
District 111 is a very large and mechanical escape room just outside of Barcelona. The set is probably the greatest element of the game as it is feels incredibly realistic and is full of surprises. Our game master gave us just the right amount of hints so that we could still have a challenge but complete the game before time ran out. This is a must play if you’re in Barcelona!
280 escape rooms
Oh my god???!!! Must play!!! Must play!!!
706 escape rooms
This set is incredible (clearly the reason it's a TERPECA winner), and the puzzles are fun and flow well. We didn't have the best experience with the GM due to a miscommunication, but I would assume that someone else wouldn't have this issue. This room is a small sample of the amazing experiences that the city has to offer.
361 escape rooms
This was a great room with a fun theme and nice build. Interesting puzzles and story.