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Can you and your teammates repair the ship which was damaged by a large fatal amount of cosmic radiation? Launch your ship back to see earth again?
All ratings (531)
Mostly positive
Gameplay
Mixed
Atmosphere
Overwhelmingly positive
Customer service
Very positive
19 escape rooms
Very fun, a little difficult some unlocks had no rhyme or tease but if you try a lot of stuff youβll figure it out. Room was beautiful. Staff were amazing and informative
Not scary
30 escape rooms
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187 escape rooms
This one was cool, and i usually hate space themed escape rooms. They used the room-space REALLY WELL The only negative thing is that we skipped a puzzle unintentionally so we were thrown off by some things we needed earlier and didnt get to use.
Not at all
47 escape rooms
Of all the Escape Game rooms that we've done, this one felt the least inventive. We often find that space/mars/alien themed rooms are very unimaginative and this fell into that trap. Very plain with colored lights. The puzzles were more mechanical than you'd imagine they would be for a space themed room. There were two puzzles we had fundamental issues with where one wasn't really working and the other we somehow skipped? with no explanation. The room was just fine. Probably good for kids, but the puzzles are too difficult for younger kids, and you really have to have good communication.
No
Medium
Mechanical
6
Not scary
16
Yes
No
Somewhat
No
The entrance is in the back, but there is a front entrance that is used on very busy days.
Medium
No parking at the 'front' entrance since it is a busy street, but the back has a lot of free parking.
324 escape rooms
Soloed an escape game with this company for the first time. This was such a challenging but cool concept of a room. The staff were so lovely shout out to Luke and the other employee I forgot her name who helped me towards the end. This was a very fun challenge and enjoyed myself for some time in mars
81 escape rooms
The tech and design of the room are cool but didn't feel like the puzzles flowed well. Often times we got a code and we weren't sure what to do with it. My least favorite experience so far at this location.
Puzzles didn't flow. Wasn't sure where things were leading us and what props went with what.
Cool set design
Our GM was friendly but dodge get the impression he was paying attention to our game.
No
Not super memorable
Hard
High tech
4
Not scary
Space themed
10
Some complicated puzzles and poor flow
No
No
Not at all
Fairly accessible
Yes
Easy
149 escape rooms
This game was a really fun play too! As the second room of the night at this location it had a lot to live up to referring to gold rush I did before, and it most certainly did! The gameplay was fun and intriguing and everything made sense, which isnβt common in an escape room
Was very linear! Flowed great
The first room had me a little iffy but that quickly changed when we got the first door open and weβre greeted with the rest of our ship, they added a really nice touch involving outside the ship as well!
Both of our game masters today were impeccable
Yes
No mechanical locks! Neat concept done very well
Story was integrated throughout almost seemlessly! Story bits were also used to deliver vital information to escape which was a great touch personally
Medium
My friend had an easier time in this one than I didπ but I feel like experienced players will know directions needed to go
High tech
3
3-4 would be perfect, the first space would feel a little small if any more but puzzles only require two people
Not scary
10
As long as you can talk and contribute!
No
No
Somewhat
Just a teeny step over something and general steps during the experience
Pretty accessible! Just a couple steps that not everyone needs to access
Yes
Easy
26 escape rooms
This room was soooooo good!!! I had a team of 2 and we did escape, but had less than 2 minutes remaining! The concept was so much fun and took some real thought. The GM was amazing and spoke with us before we started about how we like clues which made gameplay even better!!
18 escape rooms
This was my first ever escape room! I donβt remember much but I remember it being a great first one.
39 escape rooms
Puzzle Quality: 12/20 Looks/Theme: 11.5/15 GameMaster Rating: 8.5/10 Operation Fluidity: 4.5/5 Combined Rating: 36.5/50 Overall Difficulty: 5/10 Quick Notes: - Multiple rooms, medium in size. - Technology heavy room and puzzles. CATEGORIES EXPLAINED IN MORE DETAIL BELOW: Puzzle Quality - How intuitive, logical, and unique the puzzles were. How well do the puzzles fit the theme? Looks/Theme - How much effort, time, and money went into making an immersive and unique atmosphere. GameMaster Rating - How attentive and helpful was the game master? Were the hints given in a timely manner and were they quality hints that helped but did not give you the solution too directly? Operation Fluidity - Was the game reset properly? Was it clean inside the room? Were the code entry and solution methods working properly as intended? Overall Difficulty - This is fairly subjective but is mostly correlated to how many total puzzles and how time consuming they each are compared against the 60 minute time limit that almost all rooms have. Combined Rating - Simply a total tally out of 50 of the four main categories. (Puzzle Quality and Looks/Theme are weighted a little more because they are the most important parts of having a good experience). The higher the number, the better the room! Just remember that a 5/10 or 7.5/15 or a 25/50 combined rating is an AVERAGE rating (for some reason in most peopleβs heads, a 5/10 is a below average or bad rating). So if a room has a combined rating of above 25, then it is a quality room and a good experience that I would recommend! It has to be a really well done room to score above a 35.
βIt successfully combined game flow with a thrilling environmentβ