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Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour ‘til dusk.
All ratings (32)
Mostly positive
Gameplay
Mixed
Atmosphere
Mostly positive
Customer service
Positive
35 escape rooms
I enjoyed the funky wild west theme of this one, some funky puzzles i’ve never seen before and the ending was a lot of fun. However, the puzzles weren’t super intuitive and some things were a bit of a reach. They say don’t take things off the walls but it is required for a puzzle.. The GM was nice but felt kinda rushed out of the room after and did not seem very enthusiastic when giving us clues (clues were spoken through a speaker) and some of the ‘help’ was def not necessary. Overall a fun little room, what you’d expect from a chain but still cool
Very cool wild west vibe!! felt like i was in a saloon
GM was nice, could have been a bit more enthusiastic though
No
Medium
High tech
3
Not scary
7
No
No
Somewhat
Yes
Easy
13 escape rooms
Enjoyed this much more than the kidnapping one (which we did not find out till the end we could’ve turned the lights on the whole time), but it was an interesting twist starting in different areas and having to break out, and had a lot of fun puzzles that fit with the theme, solid 7 or 8 out of 10
67 escape rooms
I did this room with a group of 6, 4th to 6th graders. We escaped in record time. To be honest our game master gave us a few too many urequested hints towers the end of the game. But it was fun, and we all enjoyed it. The main thing I was disappointed about was that several of the puzzles seemed to be broken or not working correctly. Some things that were supposed to pop open didn’t. Some things that were supposed to make noise didn’t. A little disappointing for a fairly new room. Overall a not terribly challenging room, but one that was good for a group with kids.
36 escape rooms
We weren’t a fan of this room, didn’t think it flowed well and wasn’t as fun as the other ones we’ve done.
We did not think it flowed well. Some of the puzzles didn’t work or doors wouldn’t open.
426 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
8 escape rooms
Loved the room and had a great experience. We really felt like I was in the Wild West.
146 escape rooms
This is one of Breakouts best rooms. The set work is far beyond their other games and the puzzles are also unique. There were a couple of things that didn’t feel intuitive but overall this is a really solid game that’s better for larger groups. We were with our kids and I think we would have done better with 4-8 adults.
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