Mostly positive (56 ratings)
Mark as done to rate
Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented state of the art 23rd century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd century standards. Discovery has collided with a quantum filament, causing major hull damage. Multiple hull breaches have been detected, and many power systems are malfunctioning or are offline.The filaments’ quantum resonance has caused a polarity shift in the antimatter containment system, leading to a progressive degeneration in the containment field. If field strength falls below 15%, it will collapse, destroying the vessel and everyone aboard. We’re currently operating under isolation protocols, which means the main computer has closed emergency bulkheads across the ship and the turbolift control system has been disabled, leaving the bulk of the crew trapped and unable to begin repairs.Your turbolift was stopped near the Auxiliary Control section. If you can override its systems and free yourselves, that makes you our best option for helping Discovery and its crew avoid this disaster. Your first order of business is escaping your turbolift and finding a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15% which is projected to be in precisely 60 minutes time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option...
All ratings (56)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Mostly positive
52 escape rooms
Loved this game! I haven’t watched anything Star Trek related in years and am definitely not a Trekkie but still really enjoyed this room! If you are a fan of Star Trek: Discovery, there are some references to characters in the show but nothing that would make the game difficult for non-viewers. My favorite part of this game was the technology. There are no traditional locks or puzzles which makes it stand out from the other games here. Highly recommend!
Not scary
21 escape rooms
Another amazing room! Escapology does it again!
Amazing set design, props, and special effects. Very immersive!
Yes
Yes no physical locks, all electronic and touch screen.
Medium
7/10
High tech
Very high tech
4
Not scary
8
No
No
Not at all
None
Yes
Easy
131 escape rooms
Screwed by tech yet again + game master. This time drawers that were to auto open upon task completion didn’t open even more than 1/2 inch, went completely unnoticed, but even after pressing the help button 3/4 times, I was completely left on my own and without the proper items to move to the next task. Didn’t ask for help on the first 10 tasks (35 minutes), then suddenly the game is dependent on drawers opening and I finished 1 task in the next 20 minutes and quit. After the first time it happened, I ran into a roadblock again. Asking for help on specific issue multiple times, the game master didn’t respond quickly, with me literally hitting the intercom and waving and yelling out. Asking for help when the mech/tech didn’t activate anything, then waiting on responses, I could only stand there waiting. After the third time, I just and threw my hands up and literally quit the room with 5 minutes to go and 4 tasks left to do. I’ve never quit a room, but the lack of game master help on the 2 drawers that didn’t open enough to notice, waiting 5/6 minutes on answers and clues and even asking to quit the room - I got limited responses. Then, the game master walks in, to tell me that they KNEW the drawers didn’t open for me and watched me struggle. The SAW that I missed an instruction to use the same code entry pad multiple times. They KNEW I missed a verbal instruction at the beginning. Then he CHOSE to let me wait for help (not clues) and they didn’t stop the clock and help… WTF? I quit in absolute frustration and it still took them minutes to open the door and then literally walk me through what I missed (even learning about ANOTHER drawer that didn’t open), and yet ANOTHER code to be used on the same pad that was an unclear instruction. Good theme (it looked and felt like 90s Star Trek), easy strait-forward tasks, worst game master ever, least help ever, slowest response ever - and ONLY room I quit before the clock ran out out of frustration. Now that I’ve read Escapology and their Star Trek room has consistent issues across all their locations, it’ll be a long time before I agree to go to Escapology again. Fix your shit, then charge people.
It flowed fine if it was made clearer that there is a master key pad that you have to input multiple times. Game master said he said it, but it wasn’t obvious
Felt like Star Trek
Great staff, awful game master
No
A standard Star Trek adventure
Medium
It wasn’t hard, but the mechanical drawers didn’t open even more than an inch, so I never had the next step/gear/code
High tech
I asked for help and had to wait up to 5/6 minutes for an answer multiple times
6
Not scary
6
Kids would like it
Yes
Drawers didn’t open, double/triple entry needed most pads which slowed down the room.
No
Somewhat
Reaching and crouching only
Avoid
No
You have to park outside the store and walk into the strip area
Limited
107 escape rooms
I’ll try to be spoiler free. This is 100% a tech heavy room. No traditional padlocks. Always check after putting in a code that a drawer did or didn’t open. The flow of the room and what to do next was never super apparent. We had a tech glitch on the first puzzle which made us have to ask for a clue. At the end of the game, our guide explained what should have happened and that they’d address it with a manager in case. I assume it was linear, I had such a hard time following the flow I couldn’t really replay it in my head afterwards. Theming and tech is a fun change of pace for Escapology.
The theming was fun for a Star Trek theme but also only a few parts were specific nods. A lot of times we didn’t really know where to go or what to do next. When they say check if a drawer opens, definitely check. We sure spend 10 minutes lost and confused bc a drawer unlocked but we didn’t know.
The theming was fun for a Star Trek theme but also only a few parts were specific nods. A lot of times we didn’t really know where to go or what to do next. When they say check if a drawer opens, definitely check. We sure spend 10 minutes lost and confused bc a drawer unlocked but we didn’t know.
It’s pretty immersive. They did a good job at trying to immerse you while still giving you the kind of theming you expect at Escapology.
It’s pretty immersive. They did a good job at trying to immerse you while still giving you the kind of theming you expect at Escapology.
The staff was all new but they all seemed friendly. Our game guide was nice and answered questions, especially when we had a tech problem.
The staff was all new but they all seemed friendly. Our game guide was nice and answered questions, especially when we had a tech problem.
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“[...] could have gone from an OK experience to a great one with the technological issues ironed out.“