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Alice ate a poison mushroom and tragically died. Determined to bring her back, her father created a cyborg and worked on a time machine to swap the mushroom. Alice ate a poison mushroom and tragically died. Determined to bring her back, her father created a cyborg and worked on a time machine to swap the mushroom. Alice's jealous stepmother sabotaged the machine, breaking time itself. Memories fractured, and the stepmother became the malevolent Queen of Hearts cyborg. Are you willing to risk your life and embarked on a mission to fix the timeline.
All ratings (277)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Very positive

13 escape rooms
Like other reviews, we too experience at least 3 technical glitches that didn’t trigger the next area. Otherwise, rooms were immersive and very well decorated
Yes

62 escape rooms
One of the best rooms in terms of immersion for me. Crazy good props and atmosphere. Puzzles were good. Nothing new or innovative popped out at me, but was still challenged enough and surprised when solving certain ones. Took someone whos never did an escape room they loved it. Came with 3, I think 3-4 would be sweet spot. 5 and above would feel like “too many cooks in the kitchen” 8.5/10 would highly recommend!

No
No

104 escape rooms
This escape room is one of the newer ones in Los Angeles and this location never fails to amaze! The set design was something I have never seen before and the puzzles were fun and challenging at the same time. This room easily made it into my top 5 rooms and I have played over 100. I would highly recommend playing this room at your earliest convenience.
No

245 escape rooms
This was one of my top three favorite rooms of a hundred. The production value was next level and story theme truly magical and immersive. I want to go back

359 escape rooms
The set is next level. The puzzles are alright. I’d say the set alone deserves a visit!!! Really well thought out, but enthusiasts might leave hoping for more of a challenge or more puzzles.

108 escape rooms
I wanted to like this experience, truly. The idea of a steampunk meets Alice in Wonderland room seemed intriguing and the plot definitely drew me in. However what resulted was a mixed bag of emotions post-game. Many elements of the game were either not working or broken at time of play. It’s unclear whether the room overall was intended to have red herrings, however it definitely had us stuck at some parts. I would probably recommend this game once everything is in good working condition, but many things in this room were not working which affected the overall experience.
Unfortunately, at the time we had played there were a few of the elements of gameplay that were either not working or broken which interrupted the flow entirely. Many signs had directed us to push certain buttons or to follow certain directions to solve a puzzle, however that puzzle was either not working entirely or was intended to mislead you “down a rabbit hole,” per se but overall unclear.
Set design was gorgeous and unique, definitely fit into the steampunk theme. However, again many of the props were broken which were part of the gameplay.
Our GM was welcoming and a nice person, and he did attempt to make our experience as best as it could be. He was attentive, however the walkie-talkies were difficult to communicate with and at one point immersion was broken to address a broken puzzle. Also at the end we were unsure whether we had completed the room or not until the GM noticed we were in the hallway.
Yes
The theming was different and unique, combining two different elements; both steampunk and Alice in Wonderland. However I felt one theme dominated a little more than the other
The plot initially seemed intriguing, and I believe you were able to follow the plot throughout the course of the game. However some of the story elements were unable to be heard due to some of the other voice prompts in the room being louder than others.
Medium
Hard to really be able to articulate when we weren’t sure what was working and what wasn’t. I feel like the flow of the room makes the game difficult, not necessarily the complexity of the puzzles themselves.
High tech
Many elements of the game were high tech, very few of the puzzles had actual locks.
3
There is a decent amount of ground to cover. One puzzle in particular would be easier if you had an extra hand helping you. But still doable with a duo.
Not scary
16
Yes
A few puzzles were either not working or were not reset. (which would have been good to know in the beginning) I felt as if I needed a walkthrough of the game afterward in order to understand what was working and what wasn’t. It seemed as if there were multiple red herrings, however maybe there weren’t and they were intended to be red herrings? The GM handled it well, but it did affect the overall experience.
No
Somewhat
Some parts of the game require you to step over parts or stoop a little lower to enter through doors.
Not wheelchair accessible, there is one door that you have to step into.
Yes
Yes, however take note that the entrance to the location is not visible from the street, you have to go behind the building.
Easy
Parking is behind the building in a large lot with ample parking spaces

443 escape rooms
Omg please run and play this room and tell everybody about it. Played over 250 rooms in this is easily in my top five. The owner is amazing and you can tell how dedicated he is to this craft and experience. We experience puzzles that we have never played before and the set design is absolutely breathtaking.

Yes
Medium
High tech
3
Not scary
15
No
No
Somewhat
Yes
Easy

721 escape rooms
Breathtaking set design! Fun puzzles. Interesting story, well told. This game is incredible. There is a lot to do. The props are gorgeous. I couldn’t stop discovering new things as we progressed. I love the games at this location. *Note the games are upstairs not wheelchair accessible

Yes
High tech
4
Not scary
9
No
No
Somewhat
Yes
Easy
Large parking lot