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Uncover the entrance at the Edison room, tame the challenges and get the reward for your input, a great invention towards success. Itβs a total worth to be here.
All (542)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
25 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
190 escape rooms
There is so much to do in this room, and there are some very clever and challenging puzzles. We were constantly oohing and aahing about some of the delightful details. We did it with a group of 4 enthusiast, and everyone was constantly engaged, less experienced group might want 5 or 6 brains. A great experience!
No
22 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
9 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
108 escape rooms
Edison Room might be my favorite escape room in the world. So thoughtfully designed in terms of interactions and encouraging collaboration within large groups, such variety in experiences. There's so much to do and there are these moments that are so breathtakingly delightful no matter what age or what level of escape room experience you have.
Yes
Hard
High tech
6
Not scary
10
No
No
Somewhat
Medium
109 escape rooms
Very high tech, cool use of effects with a very active and unique second portion
Yes
Medium
High tech
4
Not scary
8
No
No
Somewhat
One section would be tough for someone with mobility issues. Lots of color based puzzles as well for color blind folks
Yes
Easy
58 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
38 escape rooms
WOW room. Never experienced a room like this with the tech and the detail. Loved it and was also very challenging. It was surprisingly physical at the end. Also the longest room we have played. We appreciated that we could play it through to experience it all. Highly recommend this room if youβre in the city.
Extremely creative
Several WOW moments
Great game master
Yes
Never experienced a room like this
141 escape rooms
Rating: 4.5/5 I really liked this room but I feel it has been a bit overhyped, there were a few things I wasn't a fan of. Maybe it's because it's been around for so long. However, I do understand why so many people like this room as it's innovative and tech heavy. Pros: -Excellent use of technology and lighting -Cool puzzle mechanics that I've never seen before -Video game inspired elements built into the room -Lots of teamwork required -Some big reveals and "wow" moments -Fun puzzles requiring physical movements -No number pads or number puzzles -Barely any locks, the ones that were there fit the theme Things that could've been better: -Very light on story, felt too much like a puzzle room for my tastes -Game felt a bit longer than necessary, like at least one puzzle was a bit tedious and took too long, some unnecessary repetition -The order of the puzzles didn't feel natural. It felt like we hit the climax when most games would end, but then the puzzles kept coming -Too many puzzles had text directions on how to solve them, the game should be more intuitive Cons: -A power issue disabled the room, it had to be reset and we had to restart a puzzle -Our game master was giving too many hints unprompted for things we weren't even struggling with You definitely need 4 people to complete some of the puzzles, I wouldn't recommend more than 6 as there isn't as much to do in parallel. I preferred Attraction over Edison since there is a stronger narrative, more interesting/transformative/immersive set, and more sense of adventure/discovery. If you are a puzzle snob, you might like Edison more.
Yes
Medium
High tech
4
4-5
Not scary
Yes
Our game had a power issue, the whole game lost power
No
Somewhat
Their website description of "hopscotch" is appropriate
Yes
Easy
We played on a weeknight and there were tons of free parking spots right at the door
97 escape rooms
This room had some unique puzzles. It relies heavily on technology and we did experience an oops moment with that but they quickly came and restarted it. Our youngest kid got bored and kind of sat down for a while. The ending, what we later were told are "finale puzzles" were redundant and felt like they were just showing off what they could do. Apparently some of those get skipped for groups that took longer. Since we breezed through, we got them all. It made the climactic moment from before less because all we left with was this techy memory. I would have left happily and skipped all that. They could have made that it's own experience.
Yes
Hard
High tech
6
Not scary
15
Yes
No
Very
Yes
Limited
βPalace Gamesβ latest creation is a wonder of the escape room world.β