Very positive (10 ratings)
Mark as done to rate
If you decide to follow Alice to Wonderland, you will definitely get into trouble! The Black King has seized power over Wonderland and is threatening to let the Jabberwock out. The task is not easy: you have to save the White Queen, Wonderland, and yourself, of course. So don't delay - you have a little more than an hour to return peace and order to the inhabitants of the magical world!
All ratings (10)
Very positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
70 escape rooms
It would have been wonderful if they maintain their room. 3 mechanism where broken/dysfunctional putting a doubt on everything we where doing (are we wrong or is it working). This is sadly the case in all of their rooms. If they would care more it would be some of the best escapes.
748 escape rooms
Hands down the best Alice game I've played and I've played at least 10, most of which are really poor. To begin, we have to say the set design and production is top class. The rooms are bright and full of whimsical props that immerse you into the world. There is a story which continues to develop with audio clips from the many characters of Wonderland. The puzzles are so much fun and really diverse.
No
73 escape rooms
Theming in this room (as well as the other one we did) was fantastic. This room has a great story and some fun puzzles. Definitely a challenging room, as there are a lot of things to do (some not linear). We barely made it out as a group of two fairly experienced players.
Yes
Expert
Mechanical
4
Not scary
Yes
the "solitaire" game didn't trigger a release and had to be overrode by the GM
No
Somewhat
Climbing through small spaces and steep staircases
Dark and mobility limited spaces
Yes
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