
Kiralue
96 escape rooms
This was the first of 3 rooms our group of 6 did at this location on the same day and by far the one we found the most challenging. Our GM, Rebecca, was amazing and took great care of us both in and out of the room. We couldn't have asked for a better GM to help us enjoy our night at Exodus. The room itself was so hectic yet super enjoyable and it kept us on our mental toes until the very end! We almost didn't finish this room in time because there was so much to do and so many unique puzzles we had never seen before. We found it to be the hardest of the three we did by a fair margin not only because it was more of a collecting game than an escaping game, but also because of the amount of attention to detail you had to have to spot some of the clues or solutions. For context, we did Villains, Inside Job, and KnightFall, in that order. I would definitely say to bring a larger group for this room as there is plenty to keep everyone busy but likely limit it to between 6-8 players as some spaces can get a bit crowded if too many are there at the same time. An experienced group of 4 can also complete this room but be sure to rotate the puzzles you are working on if you hit a wall as some puzzles make more sense to some than others. Overall our group had a great time at Exodus and were glad we were able to make the drive to experience these rooms back to back. We have previously completed Ink and Ashes and Olympus at other locations and annot wait to visit their Anaheim Hills location again to complete the last two rooms they currently have available. I would happily recommend both this company and our awesome GM to anyone looking to have a fun time with an escape room.
Gameplay
The amount of puzzles in this room is insane yet it does a great job of keeping everything moving and amusing throughout it, even with a larger group like ours.
Atmosphere
The room was very upbeat, colorful and friendly with obvious audio and visual queues when something big was solved.
Customer service
Our GM, Rebecca, was awesome and made sure we had an amazing time!
Particularly interesting or different
Yes
This isn't so much as an "escape room" as it is a collecting game. If you collect all 15 of the items you are looking for you can then "clock out" early and "escape" from your job. Its a fun way to turn a collecting room into a kind of escape room. Several of the puzzles here were also firsts for our experienced group and kept us all moving and thinking down to the very last minute.
Story
The story was silly and not overly memorable throughout the game but still fit the given narrative well. I think that the name itself was slightly misleading as it gives the impression that the villains play a larger or rather more interactive role than they actually do. While villains are indeed visible throughout the entire room, I think a more general toylike mischief name or theme would have suited it more, as it was usually the heroes that would fit some themed puzzles rather than the villains. Overall still cute and quirky with the 80s theme.
Difficulty
Hard
I will say that this room thoroughly challenged our group of 6 experienced players. Sometimes we had to rotate puzzles because some were harder to figure out for some. It definitely has a lot to do so be prepared to think a lot if you want to successfully obtain all 15 items before clocking out.
Game tech
High tech
You have everything from high tech to lower tech and basic mechanical in this room but your observation skills will be key to helping you solve each puzzle.
Ideal number of players
6
There were so many puzzles and things to do in this room that our entire group of 6 were able to spread out and tackle puzzles in pairs and sometimes even individually without being bored or puzzleless until the very last puzzle. I would think it extremely difficult to complete this room with 2 players and wouldn't recommend over 8 due to the size of some of the spaces everyone would have to be in at the same time working on puzzles.
Scary
Not scary
Youngest in group
12
Keep in mind our 12 year old has been doing escape rooms since she was 9 and has over 70 under her belt so she is a bit more experienced and self sufficient when it comes to them.
Minimum age
12
There is a lot to do in this room and a lot of it requires some finer observation skills. If your kid is experienced and can handle critical thinking and being able to connect the dots on their own, then this room would be fun for them. Otherwise, I would recommend them be closer to 12 or 13 in order for them not to feel like they are overwhelmed or tempted to just play with the toys everywhere.
Was anything broken?
Yes
One of the drawers did not open when it was supposed to. We could hear the lock disengage and then immediately reengage itself before the drawer could be opened. Our GM noticed and was able to push us along in a timely manner despite the issue.
Live actors
No
Physically active
Somewhat
You will be moving between rooms constantly and likely swapping between puzzles, which is likely to keep you moving for the entire duration of the room. Some puzzles also involve a bit of physical activity.
Accessibility
This room can get hectic and cramped for those with mobility issues and some of the puzzles that are higher up on the wall could prove difficult. Colorblindness and vision impairments can also cause problems as this room relies heavily on color and observational skills to figure it out. I don't believe hearing impairments would affect much other than being able to communicate with your group and enjoying the little musical easter eggs.
Easy to find location
Yes
Parking
Easy
Safety
Yes










