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Are you scared of the dark? This kidnapping starts in complete darkness. And when the dim lights finally come on, you find yourself in a room covered in padded walls, Rorschach posters, and pill bottles. Time is ticking. Can you make it out before the captor comes back?
55 escape rooms
Overall rating - 2/5 If you're escape room enthusiasts which if you're on Morty you probably are, skip these rooms. If you're new to escape rooms, Breakout is passable but I still think you should look elsewhere. There are much better rooms in the Lexington and Frankfort area. We've done a little over 50 escape rooms and 3 rooms at breakout. We tried kidnapping 2 this week and decided that would be the last room we do with Breakout. I tried three rooms with this company because I wanted to give them a fair shot, and we tried kidnapping 2 because it was their most recent room and was a dark room, and we thought maybe we just had bad luck with some older rooms. These rooms are just too expensive for what they are. Most of the rooms here are not multi-room. Not every escape room has to be multi-room but if you're going to have a one room escape, it better be good. These rooms are basically all lock and key with very little tech or mag locks. You walk in and you see everything that you need to do. This makes for a really boring and underwhelming escape experience. There are very few surprises or reveals, which is the thing that I am most excited to show people when I go with friends who have never done a room. The best part about an escape room is when that secret door you didn't even know was a door pops open! This is the feeling that hooked me to escape rooms a few years ago. You will not get that experience here. This is a chain, and a big one, and I think they go for quantity over quality. The rooms are just uninspired. The puzzles are often hand drawn, sometimes barely legible. Puzzles in two out of the three rooms we did were not working. Staff had to intervene both times. At one point in kidnapping 2 you have to put batteries in a flashlight. The batteries were not labeled correctly so we blew 2-3min on the clock trying to get it to work until the GM informed us they were not labeled correctly. In kidnapping one a staff member had to come into fix the one "reveal" in the whole room. For $40 a person, I would say this is not acceptable. It completely ruins any immersion. I just wish I would have spent that money elsewhere. Additionally the rooms are very close to each other. You can hear other people working in other rooms nearby which really takes you out of the whole experience. You can just tell when you do a room that was well thought out, and had some passion behind it. These rooms just have no passion, no heart. They are half baked and uninspired. If they were $25 I think they'd be passable. But for the money, look elsewhere.
26 escape rooms
This room is pretty solid, though it doesn't feel like a sequel to kidnapping, the only part even related to the kidnapper was the intro video. But while it doesn't feel like a sequel, its still a fun game on its own, but slightly worse than a different asylum room I've played before. I may be a little extra hard on it because it replaced Do Not Disturb, which still remains as my favorite single room experience I've ever played, but please, go try it out!
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