Very positive (17 ratings)
Mark as done to rate
Are you scared of the dark? This kidnapping starts in complete darkness. And when the dim lights finally come on, you find yourself in a room covered in padded walls, Rorschach posters, and pill bottles. Time is ticking. Can you make it out before the captor comes back?
All ratings (17)
Very positive
Gameplay
Mostly negative
Atmosphere
Mostly negative
Customer service
Mixed
34 escape rooms
Game starts blindfolded and in the dark. It's one room, but that doesn't bother us. We were told it was very linear and our group disagrees. Wasn't a very exciting room and many of the puzzles were kind of lame to us. Quite underwhelming but overall we aren't mad that we did the room. I will say that we've never had to use things multiple, multiple, multiple times in 1 room before like we did in this one. It made things a little more unclear in our opinion. It was enjoyable, but underwhelming.
No
170 escape rooms
Breakout’s newest room, Kidnapping 2, is a step in the right direction for this company. Historically, the games here have been underwhelming, but this room is a little better than their other ones. I didn’t love it, but I didn’t hate it. It’s only one room with many combination locks and key locks. It was made on a budget like all of the rooms at Breakout, But they’ve started using more tech in their games; better late than never. All in all, it was a pretty standard Asylum room in the dark.
Gimmicky with blindfolds and darkness. We were told the game was "very linear" when it wasn't. That pretty much destroyed the experience for us, but it's okay.
Nothing to write home about. It's pretty standard, run-of-the-mill escape room stuff.
Amber is a gem. We enjoy her. Our game master lacked charisma which set the stage for the underwhelming experience.
No
There are some other dark rooms in the northern/central Florida area: Dread at Amelia Island Escapes and Outage at Escape Ventures. These rooms are always made on a budget because the company can get away with using cheap materials since you can't see them. The dark theme is very gimmicky, and there's no creativity involved in building a room like this. Unfortunately, people will keep building them because idiots like me keep paying for them. lol
The story was probably the least imaginative part of this game. You're locked in someone's basement (I guess?), and we never see him, but "he'll be back." It was corny.
Hard
This game was actually fairly difficult. That's not a bad thing.
Mechanical
More locks than tech.
4
Spooky
13
No
No
Not at all
Yes
Easy
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