J
Jbut96
28 escape rooms
This room tried to introduce an interesting mechanic having each player with a special power, but it just didn't quite work. It felt quite tacked on. The room uses a system where each puzzle is numbered to ensure you do the puzzles in the right order, and it kind of removed the fun of piecing things together yourself. Some of the puzzles were interesting, and the ending was kind of cool. However, I feel more energy should be put into enhancing the room generally rather than on the more gimmicky elements.
Gameplay
Atmosphere
Customer service
Ideal number of players
3
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