Mark as done to rate
The cold is getting...colder... and time isn't on our side. ECHO team radio'ed in saying they had found something BIG - a real-life YETI - but after recieving more funding to finish the project their radio has gone cold. Now it's up your team to get to the base and recover whatever research you can. Temperatures are dropping by the minute so you are going to have to work fast to find and bring home whatever it is that ECHO had found. This could be the biggest thing since the Big-Foot photo, you can't mess this up.
All ratings (39)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
43 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
139 escape rooms
Rating: 3.5/5 I enjoyed this room, but didn't love it, there are better rooms at 60 to Escape and I felt like it was one of their more difficult rooms. It's playable as a team of two, I'd recommend 2-4. Pros: *Some cool effects and tech interactions *Set was high quality and fairly immersive with lots of detail *They did a good job integrating the arctic theming into some of the puzzles *More than 1 room to explore *Minimal use of padlocks, but the ones that were there didn't feel out of place *GM was friendly and helpful Could be better: *No animatronics like in some of their other rooms (they set the bar too high themselves π) *Not much of a storyline *No big reveals, twists, or "wow" moments *Game didn't flow too well for our team, there were a lot of moments where we felt stuck or didn't know what to do next or didn't see what was triggered, more so than some of their other rooms *There was one puzzle that felt very unintuitive and made us a bit annoyed *Ending felt more cringey than exciting My ranking of 60 to Escape rooms (all locations) I've played so far starting with my favorite: 1. Cheesie's Pizza Party β€οΈ 2. Invasion β€οΈ 3. Mystery Manor β€οΈ 4. Hidden Temple β€οΈ 5. Blast From The Past π 6. Arctic Expedition π 7. Magic Heist π
No
Medium
High tech
3
Not scary
No
No
Not at all
Room is accessible for people with mobility issues
Yes
Easy
36 escape rooms
Not the greatest from 60, but still good. The puzzles werenβt confusing they were just bland. Youβd complete something and have a now what moment. Great props and a really amazing atmosphere.
No
367 escape rooms
Great arctic adventure from 60 to Escape! Loved the set effects, which is also for a theme we donβt often see. A lot of clever ideas are put together well to provide a wide array of puzzle clues and inputs. Prop designs are excellent, particularly one large one. The room is tricky, but will likely not be too long or difficult for escape vets. We totally got frozen up at the beginning, but once that all melted, the flow was smooth and fun! Havenβt been disappointed with a 60 to Escape room yeti!
No
Medium
High tech
Not scary
No
No
Not at all
May need to be a bit more active with smaller groups
Yes
Easy
43 escape rooms
The set design was great just like all other games from 60 to Escape. The puzzle design fit the theme well, but the flow took some getting used to. It was not the easiest and we struggled at the start. It did take us a minute to get going and find our flow with the game, but with the help of the GM we found our groove. This is a solid game, but I would put it as one of their harder games at this location.
No
Hard
High tech
4
Not scary
12
No
No
Not at all
Yes
Easy
Showing results 1-5 of 5