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The de Lille family owned the Bird Apothecary for generations. Well-known for their magic and crafting talents, visitors came from afar to seek advice and magical remedies for all ailments. The apothecary was named after the family’s cherished bird, which they had miraculously kept alive for generations using their magic. In fact, the entire village thrived on the apothecary’s success and reputation—until the bird tragically passed away. Johann de Lille, the family’s youngest descendant and a brilliant alchemist, had been working on an elixir of rebirth—but he failed to finish it in time to save the bird. The de Lille family has since moved on, but it appears some magic still lingers in the abandoned pharmacy. Could this lingering magic be harnessed one final time? Maybe all hope is not yet lost.
All (62)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
160 escape rooms
Although a little smaller than their other rooms, the design is great and what I have come to expect from Mysstic. The puzzles are varied, with a mixture of lock and high tech elements.
179 escape rooms
Rating: 4.5/5 - Immersive, detailed set with fun integrated tech and magical surprises. Here's all the reason this room is fantastic: -The set is beautiful and fully immersive. There is nothing in there that doesn't fit the theme, no LCDs, modern looking devices, or other distractions. Even the timer and hint display are integrated into the set as decorations. -There is a lot of tech and it's fully integrated into the room and basically invisible, only a couple of physicals locks and keys but they fit the theme. Every interaction is still tactile or physical, there are no modern push buttons. -Flow as good and puzzles are fun, layered, and varied with some fairly unique ones. -The room is on the smaller side but every part of it is utilized at some point. -Good use of lighting. -It's more than a single room to explore. -The narrative is touching and the ending is satisfying. -There are a few fun and magical surprises. -The GM was helpful and friendly. -The difficulty felt right for our team of 2 enthusiasts, I would not recommend more than 3 people since the space is smaller. This room probably can't be soloed since at least one of the puzzles is designed for 2. I think I preferred The Bird over Ghost Light, but I liked both for different reasons. Bird had better tech, more elaborate set/props, and more fun and layered puzzles. In Ghost Light I preferred the narrative, more spacious set, progression from room to room, and more theatrical ending.
Yes
Medium
High tech
2
2-3 players
Not scary
No
No
Not at all
Yes
Limited
We took the subway and walked over
71 escape rooms
It’s clear that a lot of heart goes into each MyssTic room. The Bird is no exception. While the space is smaller than their other two rooms, they’ve managed to pack a lot of unique puzzles, excellent set design, touching story, and some subtle but nonetheless impressive technology. Difficulty wise, it was fairly achievable for two people to complete within the time limit. Our GM Mika was also excellent. Highly recommended, give it a go!
No
134 escape rooms
This was definitely my favorite game at MyssTic! Even if it felt a bit smaller than the others, the set was super detailed and immersive. The puzzles made sense and flowed well.
The gameplay in this room was very fun! The puzzles were unique and made sense. Some things were linear but some things could be done at the same time which allowed opportunities for everyone in the party to work on things. The only thing that I found frustrating was the difficulty of finding the things that were unlocked (sometimes we would finish puzzles and not understand what we unlocked or where it was).
Super cute set design! The space felt very detailed and immersive. It was quite small so it may feel cramped with larger groups.
The game master was kind and helpful throughout the room.
Yes
Unique theme and the execution was well done.
Unique storyline with a very clear objective!
Medium
The thing that we struggled with the most was finding things. The puzzles themselves weren’t overly difficult. This is advertised as MyssTic’s most difficult room but there really isn’t a huge difference in difficulty from the other rooms (we got out of this one quicker than the other two).
High tech
I would say that this is the most high tech of the rooms at MyssTic.
3
The actual gameplay of this room would be ideal for 3-6 people but because the space is so small, it would be difficult to navigate with larger groups.
Not scary
10
This is the only room at MyssTic that doesn’t have any spooky elements so it would be great for younger players. Even if it is advertised as the most difficult room at MyssTic, it doesn’t feel a great deal harder than their other rooms (we actually got out of this one quicker than the others).
No
No
One part of the game requires at least one person to climb something like stairs.
The space is very small and there is a slight step up so it would be difficult to navigate with mobility restrictions. One part requires at least one member of the party to walk up a stair-like path. One puzzle utilizes color and another utilizes touch.
Yes
Limited
32 escape rooms
My group had been waiting for this room to open as we are big fans of MyssTic. This is the most intricately designed room I have experienced. The details and puzzle experiences all fit extremely well with the theme, and we enjoyed a lot of special moments and reveals.
96 escape rooms
Simply of the best rooms I’ve played. Terpeca winners are Terpeca winners because of atmosphere, great puzzle flow, emotional resonance and some sense of “the epic”; and amazingly MyssTic managed to achieve a lot of this in a footprint that’s a fraction of the epic top tier games. It’s a really good game, and the ending was spot on. I’m still delighted by it days later.
12
119 escape rooms
Really loved this room. At the time we did it, it had only opened a few weeks before, so a couple tech kinks were still being ironed out. But I think it’s the best room in MyssTic—charming and imaginative, with great flow and a nice mix of puzzle elements. A lot of detail and consideration went into this room, which is always nice.
124 escape rooms
This is one of my favorite rooms I've ever done which is saying something after doing more than a hundred rooms across numerous cities. As soon as we walked in, we were blown away by how beautiful the room looked. The production values are really amazing, but not in the over the top high tech way, but rather a real attention to detail and aesthetic. This room does multiple things I've never seen done before, some of which shocked us. This also made it feel truly challenging and not as intuitive since we didn't find the usual patterns from other escape rooms. The way the story is integrated into the room is also really well done. A must play, and it's great to see new rooms that are able to feel innovative and fresh even after all this time. Parker was out GM and was amazing, even after we accidently made a dumb mistake and dropped an important piece into a place we couldn't reach.
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