Mark as done to rate
As former art thieves, you and your friends are hired to find a rare collection of stolen artwork on the eve of a prestigious gallery opening. Breaking your way into the thiefβs home, you must follow clues, find the stolen goods and escape before the clock runs out. This all-ages adventure will give even the most experienced escape artist a run for their money.
25 escape rooms
Overall a very meh game, I had a good time because of the company I had with me rather than the room itself. Very lock and key heavy, only one puzzle didn't involve typing in some sort of code. I asked if the room was linear or non-linear, and it quickly because obvious that the non-linear portion of it was only the very beginning, everything else was opening something to get something else. I didn't feel like we really solved anything, we were with three (and a half (the baby was cute, but not very interested in helping)) newbies, making a total of 5.5 of us. We never asked for clues so much as got promoted for the operator to help guide us in the right direction. Guiding us included less fun cryptic hints to help lead us to the answer on our own, and more stopping us before we did anything to make sure we were doing the right thing first, taking away the joy of solving something. This room was supposedly their easiest, I would hate to see the others when the challenge comes from a sheer amount of number and word codes packed into one room.
Very lock and key heavy. One interesting puzzle.
The outdoor area you start in was okay, and the art looked nice, but it didn't feel like much work went into building the room itself.
The GM was super kind, perhaps to a fault
No
The story was interesting, it's like a reverse heist - big Leverage vibes. I wish the puzzles were more interactive about that.
Hard
Supposedly their easiest room, be prepared for a set of codes with little in-game guidance between them, expect to rely on your operator or make some big leaps of logic.
Mechanical
4
I would say you could do this room easy with two, but as mentioned, the leaps of logic you have to take involve having a bigger team to help make them.
Not scary
1
We had a toddler with us, they were happy to try and help
No
No
Not at all
There's a small step up into the room, but otherwise easy to get around.
Yes
Easy
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