
Lockedy
59 escape rooms
The room itself had a cool idea behind it, but the execution held it back a bit. A few of the puzzles didn’t clearly point to what you were actually supposed to do, which led to some guessing instead of solving. One of the puzzles was completely altered so the code wasn’t even corrected and the game master needed to come fix it. That took away from the satisfaction of figuring things out on your own. It was also just a single room, which made the experience feel shorter and a little less immersive than expected. The flow was okay overall, nothing too confusing, but it never really built momentum or pulled you deeper into the experience. Not a bad room, just could use some tighter puzzle design and a bit more depth to really make it stand out.
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