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You are the volunteer of the quest at oakenshire. Man in the mountain is known for his studies of magical creatures. He perhaps possesses the key to your survival.
All ratings (284)
Very positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
90 escape rooms
As a avid Dnd fan, I really like the set theming and the puzzles were fun! This is definitely a hard game for just 2 people. While the puzzles themselves make sense, the game flow seemed a bit all over the place and this lead to a decent amount of confusion. Unfortunately we didnβt get out and I was a little bummed because it sounded like we were completing the last puzzle. I think it would be a bit more doable if the game flow was addressed. Overall, I love this place and the people seemed so sweet. I look forward to come back and play their other 2 rooms!
102 escape rooms
Thoroughly enjoyed this room. The puzzles in this room very much had some ingenuity to them. Highly recommend! The ending is probably the first Iβve seen.
93 escape rooms
This game was fun but the two of us found the gameplay difficult because it wasnβt evident what to do next when you completed a puzzle or challenge.
124 escape rooms
Hereβs my humble opinion of what separates good from great to incredible escape rooms: FLOW. Good ones are thematic and challenging. Great ones are intuitive from A to B to C with blending into the theme. Incredible rooms put you in the EXACT plotline and order the room wants you to go, enhancing the plot, which nudgestt you in the right solution direction without needing a clue. This falls between good and great. All the puzzles were thematic and difficult, all the mechanisms and tech were seamless, but it wasnβt clear where to begin or go next. Each of the 4 orbs seemingly were isolated from each other (probably for groups to work separately) but it wasnβt clear what order you needed to solve the leftover lockboxes and mech. The last orb box order wasnβt intuitive, until the game master gave clues, which was frustrating to need that so close to the end because there were three areas where design impeded the escapist and burned unnecessary time. The artifact map, the fire box and the swords. Iβd HIGHLY recommend this room for novice groups of 2-4, but a solo player has to be very fast, very experienced and guess-right-the-first-time-lucky to finish the room in time. While that seems negative, the props, plot, design, character, theme, and mech were incredible. Iβd play it again with first timers. Loved it.
142 escape rooms
This is one of the best immersive room in Orlando area. The atmosphere were great, puzzles were reasonably challenged, and the flow of the game were flawless. With that being said, this room falls on the medium-hard level even for experienced players, but GM does a great job monitoring the game to make sure people have fun. This is a must play escape room if youβre in the area.
97 escape rooms
This was another solid room that we enjoyed. I would consider it hard (we were a group of 2) the atmosphere is good. We enjoyed ourselves.
48 escape rooms
This was a pretty hard game. I struggled in the beginning but thought the 2nd half of the puzzles flowed really well. The gm was kind and gave us just the right amount of help.
98 escape rooms
This was a beautiful room and story. It was a lot of fun with various amount and kinds of puzzles. We all really enjoyed ourselves!
33 escape rooms
Really enjoyed this game, glad we had three players as it would have been a lot for just 2 of us
51 escape rooms
The Quest was an outstanding room made perfectly for nerds. We geeked out multiple times and loved the immersive feel the room gave! The puzzles were difficult and made us think (which we love) and the set was beautiful. Definitely highly recommend!
βThe puzzles felt chunky and tangible. The challenges were thematic... far exceeds what youβd expectβ
β... we were impressed with how much work clearly went into this room.β