Reviews

Extraction

Extraction

The Curium Experience

  • Escape room
  • IRL
Steampunk: Alchemist Revenge

Steampunk: Alchemist Revenge

Quest Room

  • Escape room
  • IRL
Quest For The Wand of Illumination

Quest For The Wand of Illumination

Arcadium Adventures

  • Escape room
  • IRL
Absolutely Magical Experience from Start to Finish! I can't recommend Arcadium Adventures enough! From the very first email exchange, I was blown away by their commitment to creating an immersive and magical experience. For a bit of fun, I sent in our booking request in character, and Joie from Arcadium completely played along – not breaking the 4th wall even once, from the emails to when we left their doors. It set the tone for the entire experience, and we were completely enchanted before we even arrived! Upon arrival, the magic continued. We were greeted by a scroll on the floor with a personalized poem that incorporated our group’s names and details I had sent through earlier, including our names with character titles I’d made up. As a graphic designer, I even created little avatars for each of us, which I sent to Arcadium, and to my absolute delight, they had printed them out and used them around the table in the bar area, complete with beautiful calligraphy for each place setting. The attention to detail was incredible! Once the quest began, we found ourselves truly immersed in the story and atmosphere. The puzzles were engaging and challenging, and while we did get stuck a few times, there was a helpful "assistant" who, if you paid close attention, subtly gave us the clues we needed without breaking the immersion. It was just the right amount of assistance, we felt challenged but supported, which made completing the quest even more rewarding. One of the coolest parts was that there were six of us and six different puzzles. Each time we solved one, we received the next clue along with a character card personalized with our avatars. We even got to take all of these custom pieces home as a memento, which added an extra special touch to an already perfect experience. Honestly, this was 100 out of 10. The effort and personalization that went into making our adventure unforgettable cannot be overstated. If you're looking for a truly unique and immersive escape room experience, look no further than Arcadium Adventures!
Pursuit Of The Elixir Of Life

Pursuit Of The Elixir Of Life

Arcadium Adventures

  • Escape room
  • IRL
The Mystery of The Missing Professor

The Mystery of The Missing Professor

Arcadium Adventures

  • Escape room
  • IRL
Tesla's Mystery

Tesla's Mystery

Fox in a Box Brisbane

  • Escape room
  • IRL
⭐️☆☆☆☆ (1/5) I’ve done a lot of escape rooms around Australia, including some genuinely outstanding, award-winning ones like Curium’s “Extraction” in Melbourne, so I feel like I’ve got a fair baseline for comparison. We played “Tesla’s Mystery” at Fox in a Box Brisbane, their “hardest” room, and overall we had fun, but it left us feeling a bit underwhelmed by the end. We finished the room with 12:45 left on the clock (47:15 total) and only needed 2-3 clues the whole time. That’s not a brag so much as context: for the venue’s hardest room, we expected a bit more in terms of depth, surprise, and variety. Theming and atmosphere: The theming itself was genuinely great. The set design and overall vibe were on point and it felt like care had gone into the aesthetic. A few of the mechanical and magnetic puzzles were really enjoyable and fit nicely with the Tesla theme. However, the majority of the gameplay leaned heavily on code-breaking and combination locks. After a while it felt like we were just cycling through “find numbers → enter combo → repeat.” With so many locks of a similar style, the puzzle variety started to blur together and become repetitive. By the time we hit the final puzzle and the room ended, we both had that “oh… that’s it?” feeling instead of a big payoff. Immersion issues: One of the biggest things that hurt the experience was that we could clearly hear people shouting, banging, and reacting to jumpscares in other rooms through the walls. The venue was absolutely packed when we visited, which is great for business, but it broke immersion and made it feel more like throughput-focused entertainment than a genuine, contained escape experience. Some soundproofing or staggered start times would go a long way in fixing this. The ‘letter from Tesla’ and intro: Before the room, you’re given a letter “from Nikola Tesla” and told to find your room, which is a nice idea in theory and adds flavour. In practice, our room was literally just around the corner with a big sign on the door, so the “hunt” for the room felt more like a brief gimmick than an immersive moment. Once inside, a staff member essentially repeated what we’d already read on the website and again in the letter. It made the build-up feel redundant, like hearing the same intro three times instead of being drawn deeper into the experience. The team name situation: This was a small thing on paper but honestly the part that really got under my skin. We came up with what we thought was a brilliant themed team name, “Teslaticles”, which fit the room perfectly and gave us a sense of identity and fun. Without asking us, staff changed it to “Peanuts.” It might sound trivial, but after putting effort into the experience, finishing strong, and riding the post-room buzz, seeing our name replaced with something unrelated and generic felt unnecessarily dismissive and patronising. We messaged afterwards to ask why, and never received a reply, the silence made it feel worse than the swap itself. Overall: We still had a good time. The room looks great, the vibes are solid, and there are some fun mechanical moments sprinkled in. But for a venue’s hardest room, the puzzle structure leans too much on repeated lock-based patterns, the finale doesn’t quite land with impact, and the immersion is badly undercut by noise bleed from neighbouring rooms and a rushed, high-throughput environment. Combined with the team-name situation, the experience felt chipped-away by several unnecessary details. With more puzzle variety, stronger sound control, a more climactic ending, and a bit more respect for player experience choices (including how they name their team), this could be a standout room. As it stands, it’s a decent experience with great theming that doesn’t quite live up to its potential. My 1-star rating reflects the cumulative impact of multiple avoidable issues, and at its current standard I would not recommend this room over other options in Brisbane.
Dr. Irov's laboratory

Dr. Irov's laboratory

Puzzled Room Escape

  • Escape room
  • IRL