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It is dangerous to explore that which should remain untouched, but this hasn't stopped our expedition into an ancient Mayan Ruin. The further we explored the more lost we felt, until.... we stumbled upon a tomb, the entrance behind us slammed shut. Where are we? What's happening? With anxieties rising we fight to find a way out. Something is off. An unknown presence is here. A consuming presence. We must escape before it's too late, or risk being lost forever in this curse!
All ratings (178)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
77 escape rooms
Pretty straightforward puzzle, a little dark overall for the atmosphere ;P
It was a little bit dark and puzzles is pretty simple
60 escape rooms
I love this room and the amazing merch for it! I appreciate how much went into this room!
Yes
The puzzles were so on brand with the theme! It was such a fun time!
100 escape rooms
Escape Hour is one of my favorite escape room companies, and their Gig Harbor location is incredibly impressive. The hospitality, creativity, immersiveness, cleanliness, and excellence are up to Disney World standards. Their storylines are clear and creative. Their puzzles are intuitive and well-connected to the story, and the room designs are meticulously crafted to immerse players in the world they are created to portray. Their spacious lobbies are impressively designed to introduce players to the story before the room begins. In the lobbies, there's a store with a lot of branded merchandise, a clean restroom, and a nice backdrop for post-room photos. The hosts obviously love their jobs. They are proud of their company, and they are excited for people to get the opportunity to experience their rooms. Escape Hour has one of the best escape room websites I've ever seen with beautiful artwork, intuitive navigation, and a lot of information about each room. They are very active on social media, and they do a great job of staying connected to their fans. Their puzzles and supplies work every time, and hint giving is clear and generous. They do use a lot of generation one locks, but their generation two locks are strategically placed to add immersion where the generation one locks remove it. Their rooms are too dark for my taste, but they do provide flashlights/torches. The hosts who tell you the story of the room aren't incredibly dynamic, but the rooms themselves do a good job of telling the story. The rooms have exciting climactic endings, and the host takes time to celebrate with you when you succeed. In fact, they take it one step farther and ask, "what was your favorite puzzle?" I love that! The game master actually takes time to talk through the room with you. They'll even gave us some behind the scenes information when we asked. The Curse of the Mayan Ruins is one of the best rooms I've ever played, largely because I love Indiana Jones! There's no one thing that makes the room so good, but it's just a lot of fun. It's the whole package. They did everything right. The physical challenge was actually a challenge, and the design is excellent. Everything, from the walls to the floor, was meticulously designed and integrated into the story. There is a great overlap between puzzle elements and design elements. The props and design elements are only props and design elements until you realize that they are actually puzzle elements. They hit a perfect balance between puzzle room and immersive experience. The immersive story compliments the puzzles well, but they don't take away from the puzzles. The puzzles and theme are just a lot of fun. I really like doing rooms with only two or three people, and this room is great for a small group. There are multiple nonlinear elements that allow multiple players to simultaneously work on a puzzle, but it creates good bottlenecks that bring players together at transitional moments. I rarely love rooms with this many generation one locks, but they were able to create generation one puzzles that actually fit the theme. The room had one of the most challenging logic puzzles I've done in a room, but it was doable. When you complete it, you have a great feeling of accomplishment and pride.
Spooky