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Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy. Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands. However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air. Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)! Your only chance of survival is to scour Dr. Brandtβs laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out. If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape. Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility. Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
201 escape rooms
This was a fun room. Very easy
No
Easy
Mechanical
4
Not scary
10
No
No
Not at all
Yes
Easy
10 escape rooms
This was a fairly easy room, other than one puzzle at the end me and my group basically knew what to do at any given point. Would be a good room for beginners or young players to get your first taste of escape rooms.
A good mix of different puzzle types, everything was fairly straightforward and we were never confused as to how to proceed.
The atmosphere was good, a little barebones by Escapology standards but everything fit the theme well (Aside from one element that seemed to come out of left field, it wasn't completley unthematic but it did strike me as not being telegraphed). Most of the the puzzle elements fit the laboratory/medicine theme nice without feeling too shoehorned, save for maybe one or two items that didn't feel like they belonged.
The staff at Escapology is always great, friendly and very prompt with the hints when needed.
No
It's a solid room, but nothing particularly groundbreaking going on here.
Pretty well thought out, the stakes are high enough to make it engaging.
Easy
Mechanical
It's mostly locks and keys, though a few number pads and some electronic elements here and there.
4
Not scary
12
No
No
Not at all
All puzzles heavily rely on sight, and one puzzle requires differentiating somewhat similar shades of colours. Mobility is limited but somewhat required throughout.
Yes
Easy
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