184 escape rooms
I had high hopes for this room but ended up with similar love/hate feelings as the last reviewer from 3 days ago. The room itself was great with a cool set and lots of tech. However, our experience was ruined by crappy radios and a seemingly inattentive game master. Hopefully our experience was an isolated issue, but it was in my top 5 most frustrating experiences out of ~100 rooms. I'll start with the pros: -Great set and theme, appropriately grungy with good immersion -One "wow" moment -No padlocks or keys, everything was electronically triggered and everything worked -Had good audio and lighting effects -Nice variety of puzzles requiring team work and communication Cons: There are no major cons with the room itself, our issue was with communication and the game master. If it wasn't for that, I would probably rate this room a 👍 Here is what made my experience frustrating: -A room in 2024 should not rely on 2-way radios for communication, especially one that's capable of so much tech. -The GM gave us hints for things we already solved which is a sign of inattentiveness. -The radio quality was terrible, it was probably the cheapest generic radio available. We couldn't understand half of what the GM was saying. At some point we apparently unknowingly changed the channel and got radio silence. No one warned us about the buttons, and either the button lockout wasn't activated or the radios don't have a lockout. Either way, that's bad. Then the GM never noticed us struggling to contact them after we were stuck for a while on a puzzle, which is another sign of inattentiveness. -Due to the radio issue and not getting any response, I had to leave the room to get help from a different GM. This is the first time I've ever had to leave a room to get help. This is in contrast to a past room where we had radio issues and the GM there noticed immediately and brought us a replacement. We played as a team of 4 (experienced and newbies) and struggled a bit, we did not get out in time, especially with issues mentioned earlier. I wouldn't want to play this as a couple as there is a lot to do simultaneously, so I'd recommend 4-6. The GM told us we would get nudges but we don't recall getting any until we specifically asked for help which was too late.
Yes
Medium
High tech
5
4-6
Not scary
No
No
Not at all
Yes
Easy
Jul 15, 2024