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The Wexell Corporation have designed a Time Machine, but unfortunately the first group to head into it never returned. Their actions have left rifts in time, altering history and the future in ways that we cannot fathom. The only way to save the world as we know it is to fix the Time Machine, but you’ll only have one minute to do so. If you fail, the machine will need to charge up before you can try again. Your only help is a small friendly robot called Wexie, and the Time Machine herself, who will try to spit you out in different timezones to try to teach you how to fix her.
72 escape rooms
A fun and inventive game. The creators clearly didn't have a massive budget or a ton of space to work with, but they more than made up for with humor, inventiveness, and an obvious love for both sci-fi and escape rooms. And the in-character hosting was delightful.
A charming low-budget mishmash of found items and well-used tech.
In the 40 games I've played, Charlie was probably my favorite GM. Loved the quick-witted in-character introduction.
Yes
Medium
3
All the spaces are pretty small. I wouldn't do this with more than four players unless you're really good friends.
Not scary
9
Nothing was inappropriate, but a curious little kid could easily damage some of the more whimsical set elements.
Yes
One color-based puzzle was finicky in a way that seemed like a result of wear and tear, rather than a deliberate challenge.
Yes
Live actors are sometimes associated with horror but that is NOT the case here. The live actor was funny and charming (but only present for the very beginning, if you're somebody who finds those interactions awkward.)
Not at all
At least one color-based puzzle. Somewhat steep steps required to enter venue.
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“The Time Machine has clearly been built with passion by enthusiastic owners ...“