
EscapeWithKiDD
24 escape rooms
Red Door's "Taken" gets a lot of the fundamentals right, even if it never quite reaches the heights of a truly memorable escape room experience. The theme—a standard hotel room—is executed faithfully. The set design is competent and believable, successfully creating the atmosphere of a slightly nondescript but authentic lodging space. It matches the theme well enough to immerse you in the scenario, even if it won't blow you away with elaborate theming. The strongest aspect of the game is undoubtedly the puzzle variety. The designers made a clear effort to avoid repetition, ensuring you're cycling through different types of challenges throughout the hour. This keeps the experience moving and prevents that feeling of being stuck in a rut. You'll likely encounter a decent mix of observation, deduction, and physical interaction. In terms of style, "Taken" leans heavily on the classic escape room formula with mostly mechanical locks. There's nothing wrong with that—a good old-fashioned padlock can be just as satisfying as a high-tech sensor when it's attached to a clever clue. It fits the unassuming hotel room aesthetic, even if tech enthusiasts might find it a bit dated. The flow of the game is... fine. It's doable. The path from start to finish is logical enough that you probably won't find yourself wandering in circles for too long. However, "doable" is the key word here. The puzzles, while varied, rarely feel innovative or particularly "wow." They get the job done, providing a steady stream of tasks to complete, but lack that creative spark that makes you want to tell your friends about a specific clever moment. It's a functional, linear progression that ticks the boxes of an escape room without adding any extra flair. Overall, "Taken" is a perfectly adequate way to spend an hour. It's a solid, middle-of-the-road game that succeeds in being a functional escape room. It's not bad by any means, but it's also not a must-play. If you're in the area and looking for something to do with a small group, it will scratch the itch. Just don't go in expecting to be blown away. It's a perfectly fine way to pass the time, and sometimes that's enough.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Expert
Look beyond.
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
16
Was anything broken?
Yes
A piece of a puzzle did not work until multiple attempts.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes













