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While vacationing on a tropical island, you awake to the sounds of a dormant volcano rumbling to life. The only people still on the island, you and your team are left to your own devices and must work together to discover the keys to safety before the lava reaches shore. Bring your inner explorer out to play for this adrenaline-packed, all-ages adventure.
50 escape rooms
Sure, CLUE is great room. Why not try another at the same location? Because of this room. That’s why not! Walking in to the room, you’d think you entered a school project instead of a professional Escape Room. There are a few neat technical surprises, but you’re mostly going to be opening combination locks and pretending the paper-mache grade school volcano doesn’t look ridiculous. This room gets negative points for Immersion, and the puzzles are middling.
At no point does it even begin to feel like you are anywhere other than a room in a building just outside Atlanta. It looks like a first stab done with limited materials. TBH, I got a little depressed when we first walked in and saw the walls painted to be an island, but still clearly being walls with outlets and a window. The volcano looks like a grade school prop, and the “trees” kept falling over when we walked by them too fast. At one point, the GM told us we could switch the lights off in the room to see something clearer. Switching the lights off was achieved by flicking the light switch next to the front door, even though said door is painted to look like an island beach. By far, this was the worst atmosphere of any Escape Room I’ve ever been in.
We were generally treated well, but I’m annoyed at the GM for suggesting this room. And we were given a clue to solve a puzzle we hadn’t actually gotten to yet.
Yes
I’ve never seen so embarrassingly bad a room. So that’s different
Allegedly, you’re trying to get off an island before you’re engulfed in lava. But the boat is visibly beached, and your final escape is made by entering the security code to go out the same door you entered through. No attempt is made to explain why there are so many combination locks all around, and the clues are just inside those locked boxes, for no reason.
Medium
The main difficulty, is the vagueness of the clues. The majority of the puzzles are combination locks, so any time you find a number or code word, you end up racing around trying it on multiple locks. Making it more difficult is how sticky many of the locks are. More than once we thought we had a code wrong, but really we just weren’t pulling the lock open in just the right way.
Mechanical
Many many combination locks. A few fun technical surprises, but mostly mechanical.
2
I advise no players because it embarringly bad, but, given the rooms extreme linear nature and small size, any more than three people would spend the entire time falling over each other.
Not scary
Yes
The locks were hard to open even with the correct code. And there are several painted clues which were extremely difficult to make out from fading.
No
Not at all
No
Easy
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