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Congratulations! You've been recruited to go on a ghost hunt at the abandoned hotel! Since ghosts aren't real, why not enjoy exploring for the rumored lost valuables inside? You’ve heard rumors of the long-abandoned Hotel Le Renard. Some say it’s haunted, others say the previous owners hid something valuable on the 13th floor but lost it. The popular opinion is that asbestos keeps curious eyes away. Regardless, your team of amateur ghost hunters has been recruited to take care of business! Ghosts aren't real, so there's nothing to worry about right?
All ratings (101)
Very positive
Gameplay
Very positive
Atmosphere
Mostly positive
Customer service
Very positive
15 escape rooms
Good room, good design. Not as much of a full motion experience as expected. Would still try other rooms here as it's in a good location to hang out for a day. Cameras in room, clues given through walkie talkie.
116 escape rooms
This is a fun room with straightforward puzzles. The motion aspect is cool. There was a nice mix of padlocks and seamless tech throughout. It is a beginner-friendly room suited for groups of 2-3.
4 escape rooms
Pretty Locks heavy, but a good mix of ways to unlock the codes and the first room was unique.
31 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
51 escape rooms
Fun room! We’ve done two of their other rooms and really like this place!
19 escape rooms
My group were all pretty experienced, so I felt like I blinked and the room was over! The motion effect in the elevator portion was fun and something I’d not experienced before.
18 escape rooms
My partner and I did this room this evening and enjoyed ourselves. The staff at The Escape Artist seems incredibly kind. Our host was so friendly and helpful throughout, and very assuring when he saw us struggling with some of the more tech-heavy puzzles. The initial room is cool because it moves (that’s the big selling point for The 13th Floor), and I think that movement was exciting and novel, but didn’t really impact the gameplay all that much. The first part of the game is in a dark room and relies pretty heavily on flashlights, so having extra hands to hold lights is useful, but kind of tedious. The number of times I was fumbling with locks whilst trying to hold a flashlight was embarrassing. When we got to the second room, it was nice to have more light, but the puzzles in the room didn’t quite feed into the story in the same way the puzzles in the elevator did. There were multiple mechanical puzzles that relied more on skills than they did problem-solving. I found the ending rather anticlimactic. In summary: I liked the room. I didn’t leave disappointed. This room met expectations, and I think I’ll leave it at that.
114 escape rooms
It was okay. Just needs some updating.
99 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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