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You’ve been kidnapped. You find yourself in a dark room with mere minutes to escape. You quickly realize you aren’t even in your era. Do you and your team have what it takes to escape and return to your timeline? This room is perfect for those new to escape rooms.
All ratings (27)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
33 escape rooms
Good room for smaller, less experienced teams. Larger or experienced teams won’t find this a big challenge but it doesn’t aim for them. I was with my family (8 total) with most of the team having only done an escape room or two a piece and 3 who were doing an escape room for the first time. Kidnapped felt well made but no real head scratcher puzzles especially if you’ve done a few escape rooms. Having done a couple dozen rooms myself and seen a lot of the puzzle styles before so I tried to step back a little to be a bit of a in room game op. No actual hints need and we solved it very quickly.
No
Good room for newer players.
Medium
Not scary
No
Not at all
Yes
14 escape rooms
Fun, fair puzzles that were appropriate for our moderately experienced group of three. Did not always deliver atmospherically on the sci-fi time-travel theme, especially in the early going, which was a little disappointing from a venue that gets aliens and haunted houses so right - but good steampunk props. We had a great time, in part thanks to great GMing!
No
Medium
Mechanical
4
Not scary
12
Yes
Nothing that hurt the experience, though, and our GM clocked what happened so she could fix it immediately.
No
Not at all
Slight color blindness issue for me with a color puzzle in a dim corner.
Yes
Easy
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