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THE LADDER is like no other escape room in the world— a fully replayable immersive experience in which your choices and performance determine the outcome! Get ready to embark on a 50-year career at Nutricorp, an Omaha-based vitamin company with more than a few dark secrets to hide. Each room of The Ladder represents a decade—from the rockin’ 1950s to the less rockin’ 1990s—and features both scored games and puzzles. Your score will allow you to make certain choices (Wanna raise a family? Wanna hire a secretary?) while solving the super-tough and fully optional puzzles will grant you access to new parts of the story—and an entire bonus room. Featuring a 90-minute runtime, 5 playable avatars, 8 different sets, and nearly a dozen different endings, The Ladder has been designed to blow your mind not once, not twice, but as many times as you care to visit. Will you play as a hero or a villain? Will you make your first billion or wind up penniless? And did you ever figure out what was in that mysterious pneumatic capsule? Well, you know what they say: if at first you don’t succeed…you’re probably a talentless hack. Or maybe you should try again…
All ratings (418)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
1 escape room
So upset that I made an account just to leave a review. 90 minutes gameplay time is not truthful by the way. I think this must be mentioned, because you have to earn that last 15 minutes. Normally you'll only get 75 minutes.. One of the worst overall experiences I have had, would not recommend unless you have plenty of spare cash laying on your bedroom floor. This game is designed with a difficulty that would require multiple attempts to clear. The first red flag is that there is an option in the beginning that is locked unless it was your repeat attempt. The difficulty will be explained in greater detail in the [Gameplay] section. However, to me it was an artificial difficulty, intentionally designed to be generally unclearable in the first attempt.
Terrible. You'd have to pay me to want me to play again. The rooms are segmented and disjointed, you cannot access the previous rooms once you've entered a new one. Each room is divided into 2 main quests: Main and Side. You only have 15 minutes per room, and no clocks to tell help you keep track of time. No phones can be pulled out during game. After 15 mins, you must leave the room and all progress of Main Quest in that room is made null unless you complete it. Either you solve it or all the efforts made to complete it is bust. And in the next room, start anew with all new puzzles. The rooms are kind of cramped. My group went in as 5 members, there is enough space for us to move, but frankly speaking, the Main Quest's area is very cramped, and looking back it was an intentional design choice by whoever designed this, for reasons below. The instructions said that the Main Quest was meant to be played by 3-4 players, but baby please... In one room, the physical playing space is small, us 2 skinny asian standing side by side would have blocked all visibility of the main quest area. And if we take into account the actual task of the main quest, could be done with just 2 people. Due to this, 3 people are playing side quests for the entire 75 minutes. Which is basically arcade games. We had no choice but to do this, because the way the game is designed forces the group to delegate the fun of the puzzle solving to the top 2 intellectuals of the group, and the rest to do the mindless Side Quests because failing to achieve a certain amount of Side Quest point will affect your ending. So question: Would you pay upwards of $70 to play arcade games for 75mins that you can play on your mobile phone or the arcade centers? Seriously, those are the Side Quests. Even with 3 people playing Side Quests, we failed to clear the Side Quest requirement. We only achieved 70% of the target. Now onto the Main Quest: The clues were vague and confusing, and once you get the groove on how to solve it, 15 mins is over and you have to get to the next room. Your brain is constantly disoriented and you never get the satisfaction of solving the chain of puzzle. For the record, my group's average clearance record for Escape Rooms is about 75%. Per this game's standard of grading their players, we solved 0 of the Main Quests. That's 4 Main Quests that we failed to complete.
Props were pleasant to the eyes
The Gamemaster had good vibes and friendly.
Yes
It is different and interesting, but extremely poorly executed due to gameplay design.
I'll be honest here, I'm too upset by the gameplay to really care about the storyline by about 40% of the gameplay.
Expert
The difficulty is artificial, it was not designed well.
High tech
6
2 focus on Main Assignment, the other 4 do Side Assignments.
Not scary
21+
Confusing and vague clues. While it is boastful, but our group of 5 is a pretty intellectual bunch.
Yes
For a new escape room, the pieces were terrible. When you do Side Assignments, incorrect entry will deduct points from you (it will determine the ending you get). I did 2 Side Assignments in 2 different rooms, and it was not functioning properly. They cannot register inputs, so I cannot submit the correct answer, and so we got punished for their broken machine, fun times. And in another, it was giving me outright false clues, which thankfully I figured out. Do note that for some of the Side Quests, the penalty for getting it wrong could be of a higher value than the reward it gives for getting it right. If recording was allowed, I would have done so, because these are so infuriating,
Yes
Somewhat, we have a quest helper that comes in after about 5 mins each time we enter a new room. The helper will stick around for a few minutes and then exit the room again.
Somewhat
It does require basic physical ability.
Yes
Limited
22 escape rooms
It’s less on a traditional escape experience, and more an interactive almost video game like experience with some core puzzle elements. Essentially each room is one core puzzle with mini games on the side. It’s a cool room design, high tech touch points throughout with a very unique play experience. My big critique of the room is that while it’s designed for 6+ players, it’s very hard to have more than 2/3 working on the core puzzle at a time. While others are off in their own world doing side quests. The experience feels disjointed. I appreciate the ambition of this, just doesn’t quite gel to me as an overall experience especially if you’re desiring a traditional escape experience.
Yes
45 escape rooms
I really wanted to thumbs up this game. In some aspects it is insanely impressive. set, and visual quality are at the top of their game and yet, it doesn’t save them from a poor pricing model, tone deaf themes, and lackluster gameplay/ending. While in the moment I thoroughly enjoyed most of the game. The ladder is not like most escape rooms. More of a live action video game. combining games and puzzles throughout. Games give you money that progress towards your end goal. And puzzles add an extra flair to the lore and experience of the room. (You want to finish puzzles. You’ll feel more fulfilled). My gripe is not with the difficulty but instead with how the game is designed to make use of the replayability feature. We dedicated almost all of our time to these puzzles and only finished 1 of them. At the end of the game, you are given a breakdown of how you did and where your ending fell in the grand scheme of things. We fell in the bottom half. Expectant of a first time group to this replayable experience. But to return I still have to pay over 300+ dollars to do so. The small discount they give you after to come back is nice but not nearly enough to incentivize me to play a replayable game. If the ladder wasn’t built upon replayablity I wouldn’t have such an issue with the pricing. A replayable game about corporate America asks its players to dump hundreds if not thousands of dollars into it should you want the whole experience. In my opinion that’s tone deaf of the designers to price the game in this way. (Totally get real estate isn’t cheap and escape rooms are leisure activities but I’d genuinely come back and play if I didn’t have to spend so much to come back each time.) Overall it’s an interesting concept. Just racked with issues though. Games were fun, our janitor great, effects cool, but I left feeling like I got 50% of the experience and if I just payed them more money, I’d get the extra 50%. So much for climbing the whole ladder.
Hard
High tech
Not scary
Yes
A couple of the games were not working
Yes
Somewhat
Yes
Medium
168 escape rooms
i really wanted to like this room but it just didn’t bring me joy. i’ve done a lot of escape rooms and some immersive experiences and maybe because it cost $89 per person i had high expectations. maybe if my group focused on the puzzle aspect, we would have had a better experience? i don’t know and will probably not find out.
194 escape rooms
Wow just wow!! What a fun interesting story! So many endings to get and I can’t wait to go back and do it again and again to see all the stuff we missed!! Also, big groups are way better. There is a lot to do 🫡
124 escape rooms
A truly one of a kind experience. In that, I did find it frustrating at some points because you don’t get the same payoff that happens in usual escape rooms but I had so much fun. If I lived in LA I would be straight back in there trying to complete more levels. So clever and well designed.
Unlike any escape experience I have played before. Such an extraordinary design for game play with impressive puzzles and well made puzzles. I found some of them really frustrating because of the time restraint however it’s hard to knock the game for that.
Such impressive and thoughtful set design, really well executed and thought out!
Friendly host.
Yes
This is the first time I have played an experience where each room is on its own time limit. Also my first time where the goal is achievable in a number of ways. This multi narrative/split flow design was extraordinary even if it made the experience really challenging.
Very clear and it’s amazing that it can change every time you play it but the objective remains the same.
Expert
Mechanical
6
Not scary
12
Yes
We had a puzzle malfunction in one of the rooms but it was very new at the time so it was more a technical bug than anything else.
No
Not at all
Yes
Limited
2 escape rooms
This is after our first attempt: I’m still giving this a heart because the production value was incredible, the games were mostly fun (and you could ignore the ones you didn’t like), and there’s so much promise for the exciting new things we could do and learn in a following run. However, I will say that finishing the game and even being told that we did really well for our first game still felt closer to the feeling I get when I don’t escape a standard escape room. We were close to solving a few of the challenging puzzles but never got to complete one. This is, of course, by design. The goal is to make you want to return and solve all of the puzzles. I do think we’ll likely return especially since it’s been a day since doing the room and I still can’t stop thinking about it. So I’m giving this the heart assuming that’s how I’ll feel after a second attempt. But we’ll see if it stays interesting for 90 minutes when we’ve already done most of what this room has to offer.
Yes
73 escape rooms
I really wanted to love this room. Upon entering, I was told not to treat it like other escape rooms, which is always a good sign if you’re being asked to change your expectations right? But you know what, I gave them the benefit of the doubt and eliminated all expectations and approached it as a “hey I’m just going to have some fun with my friends” and even then… I found that this a terrible way to spend $100 and 90m of your time. Take your money, go to Dave & Busters, and you will have a very similar experience to that of the Ladder, which is really more of a collective of arcade games than it is an escape room. Technical issues: So okay, fine it’s not an escape room… it’s an immersive experience with some games in it… if you’re going to charge people $100 and expect them to come back again, make sure there are no technical issues. In each of the 5 sections of the experience, we had at least 1 technical issue with our GM having to come in and reset a module or just give us credit for the module because it stopped working. Charge me $100, there is a bunch of technical issues, then you want me to come back and go through the same thing again? Pretty ironic to have a game that makes fun of capitalism only to then treat this like a way to trick people to spend more and more money for an experience that doesn’t work. This is the opposite of the Nest and Lab Rats rooms (which btw both felt like very meaningful experiences, and the Nest is also not a traditional escape room!). Lack of clear narrative: Technical issues aside, the room felt like it was a very ambitious idea and the creators failed to actually follow through with their ambitious vision and execute all the finer details which is why the experience comes off as a chaotic arcade with a “story” in the background rather than a cohesive narrative. If I’m giving you $100, even if it’s not a traditional escape room, I think it is fair to expect a clear story and a seamless bug-free experience. Money-bait puzzles: From a puzzle perspective, most of the puzzles were so difficult for the time given that it felt pointless to even do them. I quote our GM here that the puzzles “are not designed to be solved in a single play through, the intention is it takes multiple plays to solve” which makes me ask the question, why the heck am I even bothering to do the puzzles then? Am I supposed to pay $200 to do the puzzles over two tries? $300 over three tries? How much money do I have to spend to actually to properly do this room? Again, the irony of making fun of capitalism. Either have the puzzles and make it possible to do on one go, or ditch the puzzles and call it what it is… a sequence of arcade games. Conclusion: Overall, I’ve done hundreds of escape rooms and this was by far one of my least favorite rooms I’ve ever done. My expectations were so high and even when I lowered them, it was hard to leave that room feel anything other than sheer disappointment and a waste of money.
17
4 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
44 escape rooms
This is definitely a unique experience and replay-able because of that. I’m glad i focused on the mini games so my next visit i can do other mini games or work on the puzzles. I think 6 people is an ideal number for this room.
Really enjoyed the games! I didn’t tackle any of the puzzles, since one person was replaying the room so we left them to that. It was a different experience to play minigames the whole time but I did enjoy it.
I loved the progression through the decades and the progress up the corporate ladder. The rooms really fit each time period.
Very friendly staff and professional. We interacted with two staff and both were great!
No
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44 escape rooms
This is definitely a unique experience and replay-able because of that. I’m glad i focused on the mini games so my next visit i can do other mini games or work on the puzzles. I think 6 people is an ideal number for this room.
Really enjoyed the games! I didn’t tackle any of the puzzles, since one person was replaying the room so we left them to that. It was a different experience to play minigames the whole time but I did enjoy it.
I loved the progression through the decades and the progress up the corporate ladder. The rooms really fit each time period.
Very friendly staff and professional. We interacted with two staff and both were great!
No
Feb 22, 2025 | Experienced Feb 23, 2025