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You spent nearly every school break in the 90s at your familyβs cabin. When you weren't fishing, skiing, or raising your Tamagotchi, you and your cousins were playing Nintendo. After reading that a copy of your family's go-to Nintendo game just sold for nearly a Bitcoin, you realize the family's copy of the game should still be at the cabin. Unfortunately, your cousins realized the same thing too. Now it's a race to claim the cartridge! Will you get there first or will your efforts be as worthless as a Beanie Baby?
All ratings (311)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
1 escape room
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31 escape rooms
This was a fun room! I played with three other adults with varying statistics - this was my 28th room (23W - 5L). I really liked the theme and puzzles; we definitely needed multiple brains to see tasks from different points of view and because there were so many tasks. I liked that the room was mostly non-linear and filled with lots of mechanical locks (which I prefer). Some of the tasks made me laugh too! We have played all four games at Quicksand and this one might be my favorite.
The decorations were great, well maintained, and funny because they were so in theme. The story flowed well.
The props and games were great - well maintained and in theme. The timer was easy to see throughout the game.
Our GM was very friendly and offered a few hints (which we appreciated).
Yes
I haven't encountered a decade-themed room yet, so I found this room very fun (and funny).
It was a memorable plot with all decorations and puzzles in theme
Hard
We have played all four games at Quicksand (I think they are all hard). I think Chinatown was the hardest (we failed).
Mechanical
I like mechanical locks / puzzles so this room was perfect for me.
4
Four players with moderate experience would be ok (20-ish successes) or five players with fewer game experiences. The room might be too crowded if you have more than five players.
Not scary
The room is well lit, funny, and not scary at all.
10
The room is ok for any age, but a 10 year old might have a better attention span.
No
No
Thank goodness!
Somewhat
There is a lot of walking around but nothing physically demanding.
I think a wheelchair might fit in the room, but a player would need to have hearing, vision, and color ability.
Yes
Medium
There is plenty of street parking
146 escape rooms
This was a fun Gen 2 room (mostly Gen 1). We were able to do it with 3 but maybe a 4th player would help because thereβs a lot to do. The challenging part was figuring out what puzzle we were solving because thereβs a lots of clues you find early on. I think this room would work better if it was non- linear.
Linear. A bit confusing what to work on with all the clues
Host was late but he was nice
Hard
Challenging with smaller group sizes. Thereβs a lot
Mechanical
18
4-5
Not scary
No
No
Somewhat
Yes
The actual door to enter the building was a bit confusing
Easy
Metered parking
17 escape rooms
Didnβt beat this the first time, so I had to go back and get it done. Fun and immersive room!
26 escape rooms
We were a group of seven with various ages which was perfect for this room! Everyone brought some experience to this room. The nostalgia was great for those who experienced it, but still fun for the younger generation. This room was not elaborate or high tech but the puzzles were pretty fun and really clever.
179 escape rooms
FUN!!!!! is the best description of this room. The set is average, but the puzzles and nostalgia were wonderful. This room could handle a little bit larger group as there were multiple puzzles to work on at once. Getting to watch someone do the Macarena to solve a puzzle is priceless.
FUN!
The set is average, nothing spectacular, but not horrible.
Meghan was awesome and was the GM for the first 3 of the 4 games we played.
Yes
It was very nostalgic for us old farts and we had a ton of fun.
Easy
Our group of 3 got through quickly with no hints, but we didnβt feel like we wasted out time or money. It was fun and we were just killing it in this room.
4
3-5 is probably best.
Not scary
8
No
No
Not at all
Except for one small space that only requires a single player, it is very accessible for folks with mobility issues.
Limited
Street parking with meters. We played 4 games back to back and had to feed the meter periodically.
104 escape rooms
Super nostalgic and very fun. Really cool examples of turning everyday objects into delightful puzzles
Not scary
12 escape rooms
Room #200! Great way to ring in a big round number. Did it with the usual team and also had Jessica Penne hop in yet again. Quicksand is always greatβ¦ they havenβt missed yet.
10 escape rooms
Super interesting room, found it tough to get going but once we got moving it flowed well. Lots of locks and lots of puzzles. Only thing I didnβt love is that it was super linear but a big space, it wouldβve helped for multiple puzzles to be solved simultaneously. One puzzle IMO did not work as intended and slowed us way down for a reason I feel was not on us, but other than that everything made sense!
Medium
14 escape rooms
This was a very fun room with great puzzles and some nostalgic parts that added to the uniqueness. My only complaint was that when we asked for a hint, the game master, who wasnβt overly enthusiastic, led us straight to a clue without directing us to solve the puzzle that wouldβve led us there. Overall great room.
β[...] enjoyed how the puzzles were built into thematic props, the gameplay lacked signposting [...]β
βI would say it does just enough.β