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The world has three seasons: life, dying and death. It is time for a change! Strategos Enterprises has a plan. Your mission: Travel through the seasons. Find the guardian and convince them that we need an additional season. We need a time to relax and enjoy life.
All ratings (308)
Very positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
179 escape rooms
Such a cool, unique experience. This game is narrated in real time as if you are characters in a story, which is so much fun. The room also has some good puzzles, and the sand puzzle especially stands out as something Iβve never seen before. I usually donβt care about the story, but I have to say that in this case, it confused me and actually detracts a bit. Still, it is a must do room as you will probably never do anything else like it.
The live narration is great.
The set is adequate. Nothing over the top, but not bad.
Our GM was hilarious, narrating as we played.
Yes
Again, the live narration sets this room apart.
This is where it lost me. Where did the other season go? Why did we go from an interview to creating a season.
Easy
You will not fail as the narrative will help you along.
Mechanical
4
3-5 is best as the spaces are small.
Not scary
7
Itβs a cute room that young children will enjoy (except the very first part)
Yes
We knew what we had to do on the first puzzle but we all struggled with it as it was worn out.
Yes
Not with you per se, but your GM is narrating everything as you play.
Somewhat
There is some crawling.
There is some crawling and uneven flooring.
Yes
Easy
46 escape rooms
This room was super enjoyable and gave us several moments where we were pleasantly surprised or amused. Very creative and gives you some awesome souvenirs at the end. Our group of 3 experienced people completed it in 43 minutes with only 1 hint but the narration itself does provide several hints as part of the story if you listen closely. I don't recommend this for anyone who doesn't like narration or story driven rooms and advise those who attempt it to wear something cool as it can get warm.
The gameplay flowed fairly well and a had clever way of nudging you in the right direction to keep you moving. The second room can be a bit overwhelming because it is very non-linear but the story does a good job of telling you when to keep moving.
Loved the set and overall atmosphere. It's nothing overly extravagant or fancy but the sheer creativeness was awesome.
Manny, our GM, was a joy from start to finish. He was very charismatic and took some great pictures of us when we finished the room. We would love to have him again for our next room!
Yes
Never had a narrated or story driven room quite like this one. Several of the puzzles were also first of their kind for me including a couple where you had to assemble or build things.
This was a story driven room so the room is themed to it and the elements are directly tied to it. Definitely memorable.
Medium
This room was moderately difficult. There are a lot of puzzles that can throw you off the certain task you need to complete first. Could be challenging for beginners or for teams that don't communicate well.
High tech
Several magnets, sound, and sensor related puzzles. Only 1 lock and it isn't what you'd expect it to be.
4
3-4 is just right for this room. Any more would be far too much. Can be complete with 3 just fine so long as everyone communicates well.
Not scary
10
So long as your kid can listen to the narration well, this room could be completed by a group of clever kids or teens with some help in the more complex parts.
No
No
Very
Definitely need to lift, move, and throw stuff. Keeps you moving. There is also a crawl space someone will need to go into multiple times.
Do not recommend this for anyone with mobility, vision, or hearing issues as you do have to move a lot, throw stuff, crawl, lift, listen, and use colors.
Yes
Easy to see from the street and GPS takes you right to their storefront.
Easy
Plenty of parking right in front. Not crowded at all on a Saturday afternoon.
122 escape rooms
Simple and cute story, the narrative is clever and whimsical. Puzzles were fun. Lots of memorable moments
Medium
High tech
3
Not scary
No
No
Somewhat
Yes
Easy
78 escape rooms
I didn't know what to expect, but the season element was quite clever. It was neat where there were multiple senses involved in the rooms, and it felt really fun to transition through seasons, and of course as you would expect this mirrored in the set design. Good puzzles, well rounded room.
162 escape rooms
Very fun game! Cool theme with good puzzles that flow well. Worth itπ
284 escape rooms
This is a highly rated and beloved game with an incredibly unique theme (you aren't trying to escape, you are just trying to help the Gods!) A number of unique puzzles including one involving sound. I love the thought behind it. If I had one critique, it was the flow which at times we needed help to make sense of something or a laborious task that ate up time, but that's few and far between.
Good, there was one that was a little laborious involving balls and baskets.
It's very surreal given your tasks to make a season.
Friendly, excited
Yes
I'd be hard pressed to come up with a more interesting theme. Some of the puzzles were quite unique including one for sound.
Quite unique! You are tasked to help the Gods create a new season. (There have been only 3!)
Medium
High tech
2
Not scary
15
No
Yes
Just in the introduction.
Somewhat
See below.
There's a crawlspace where you have to be on your back, a puzzle with sound and one with colors.
Yes
Easy
9 escape rooms
There's a lot to praise in this room. Impressive production design, novel theme, varied and interesting puzzles (including physical stuff). There's just a few things that impede the experience that let it down: a few too many clues that are visually related but apply to different puzzles, causing some time-suck red herrings; some visual instructions that were seemingly created before the final room was tested, so they aren't quite accurate; and an oddly vague final puzzle that drained the energy from the final escape fun. I think a couple hours with an outside developer is all they's need to make this a top-tier room. But even so, I'd still recommend it as-is. We had a great time and the hints were provided well.
128 escape rooms
It was an original theme, but the game experience wasnβt our favorite. The game master narrates the game, which basically makes it a lesson in following directions. We would have liked more independence.
No
46 escape rooms
My group of experienced escape room goers absolutely loved this one! It was very unique compared to all the other rooms that weβd done. It felt more like you were being guided through a story than solving an escape room, which was very cool! I only wish the puzzles had been a bit more challenging, as we blew through them and got out of the room very quickly. That being said, the production quality was very good and the puzzles were more unique than what you usually see. So Iβd definitely recommend it for the experience.
Very unique compared to normal escape rooms. It was more like you were being guided through a story than just trying to solve puzzles in a room.
Yes
Medium
High tech
4
Not scary
8
No
No
Somewhat
One person has to crawl and one person has to lift and push something medium weight, although the GM said they could help when we got to that part if needed.
As long as one person could crawl, I could see it being fine for someone with a physical disability. There are some color-based puzzles too.
Yes
Easy
28 escape rooms
This was fun! Wasnβt puzzle dense which allowed us to enjoy the story and do the puzzles together!
βEvery element of the gameplay was just plain fun. Interactions felt meaningful and large.β