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You have been training for years under Master Fuma Kotaro. To assess your abilities, Master Kotaro hid some meaningful belongings in the Dojo. For this final test, you will need to work as a team and solve the Master’s puzzles. You have 60 minutes to find your ninja headbands and become full Shinobis.
21 escape rooms
Not a bad room but also not the best room. Not having traditional locks is fine but it also makes trying to find puzzles and tasks and their respective “locks” more difficult and therefore somewhat infuriating. The theming is on brand and overall a good experience.
154 escape rooms
This room was okay. It did rely on a lot of physical and mechanical pieces that I think need to be made more robust/easier to work with. A few times we knew what we had to do but just couldn’t physically do it or we thought we were doing something wrong when it was just a piece/device being difficult. The space was really well themed and when the puzzles worked I thought it was really well done and quite cool!
91 escape rooms
It was a decent room, some puzzles were kind of challenging (but not really in the way you’d hope) like you understand what you’re doing but the puzzle was just challenging to complete. Decent room though.
110 escape rooms
I did not enjoy this room, even if the art direction was pretty cool. Lots of mechanical errors. Spent a solid ten minutes doing a puzzle correctly before the GM stepped in to just move us along. Would not recommend.
110 escape rooms
The dojo space was kind of cool, but overall, this was a not a good room. A few of the puzzles weren’t working… to the point that the game master had to enter the room a couple times when solved puzzles failed to function properly. Very low-rent.
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