p
prainog
175 escape rooms
A mostly positive experience, but it was really a stretch to say we got our money’s worth. I don’t mind if there are challenging puzzles—that’s kinda the point—but when the challenge is that the puzzle isn’t right and key info isn’t legible, that’s not my idea of fun.
Gameplay
I loved most of the puzzles. There were a few that really broke the flow. Very disappointed with the fact that key puzzles were in disrepair. One in particular had the GM play like she didn’t know and this was a recent development, but it was something that couldn’t be solved without the GM literally reading off the answer; this was something they had to do for multiple runs of the room for this to be THAT bad.
Atmosphere
Most was great, however the amount of spoon-feeding from the GM to overcome the disrepair was particularly difficult because the ambient music was much louder than the speaker they used to talk. Not a fan of standing there asking “What!?” fourteen times because the spooky music drowned out their voice.









