
Viridiannet
19 escape rooms
One of our favorites, great variety of puzzles in a very immersive, moody set with built in puzzles that fit the scene. Appropriately difficult too.
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Very positive (298 ratings)
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In our officially licensed Arkham Horror™ multi-room escape experience, you’ll investigate Innsmouth’s most dangerous secrets. Discover why you and your fellow investigators have been summoned to a dingy hotel on the edge of a sinister shore. What dangers lurk beyond Devil’s Reef?
All ratings (298)
Very positive

19 escape rooms
One of our favorites, great variety of puzzles in a very immersive, moody set with built in puzzles that fit the scene. Appropriately difficult too.

20 escape rooms
Loved the theming and the story line but I wish the puzzles had been harder. For 70min it felt too easy.


275 escape rooms
This room is an absolute treat for any HP Lovecraft fan, or anyone who appreciates storytelling done right. From the moment the curtain closes (literally), the immersive narration pulled us deep into an eerie world of cosmic horror. The set design was eerie and the puzzles flowed beautifully. They were intuitive and thematic - although I did not get to see all of the puzzles so just keep that in mind. We had a good number of people in our group and it did feel like everyone had enough to do. There was enough collaboration at the end and the solutions did slowly reveal a new layer to the narrative, which made the progression feel rewarding to me. Highly recommend this one for the equal parts mystery, atmosphere, and storytelling experience!


275 escape rooms
A great tribute to HP Lovecraft with immersive narration and great set design. Puzzles flowed great and were intuitive;

24 escape rooms
This escape room is amazing from the moment you step inside. ;)
The flow is great for large groups. The game is "non-linear", so teams of 2-3 can solve the puzzles needed for the larger goal.
GM was very welcoming and truly made the experience feel immersive.
Yes
The puzzles are all handmade and offer a unique challenge without being overly difficult.
Medium
4
I went with a group of 8, I believe we could have escaped with a group of 4.
Spooky
13
No
Yes
Not at all
Yes
e
7 escape rooms
Immersive world, unique narrative, and really engaging storytelling on top of being an excellent escape room (unique puzzles). Was a truly unique and creative experience.
Beautiful and immersive environment
High tech
T
810 escape rooms
In retrospect, I appreciate the originality of this room, but I didn't find it a ton of fun while we were playing. Also, the GM is literally behind a curtain for the experience which I found quite odd.

48 escape rooms
A cool room. Nothing extraordinary, but the vibes were cool, and the puzzles all felt like they contributed to the story. I appreciated that it was non-linear, meaning that multiple people could work on different puzzles at the same time. All three members of my group were busy 100% of the time, which I appreciated. Afterwards, they let us go back and recap to one another what we had been working on while the others were occupied.
4
Our team of 3 was busy, but we finished with plenty of time (though we are experienced “Escape Room” people)

47 escape rooms
The game itself was really cool and I enjoyed! There were just a few things that threw it off for me, one being that we were told the rules twice. The first time by the gamemaster, and the second time by a radio. I was a little thrown off by that at the beginning, but after that I had a really enjoyable time! It looked really cool, and the puzzles were rather unique!
There were a lot of puzzles that I've never seen before and that I found really unique and fun!
The vibes were really cool, though a few things threw it off for me, namely the fact that though there were lots of flashlights inside, they seemed kind of poor on battery and weren't light enough for me. Not a huge issue, just something I noticed. Additionally, the sound effects were not loud enough, so that even though I'm not hard of hearing I was really straining to hear everything that was said for clues/storyline
GM was very welcoming! We thought it was very sweet that they were waiting outside for us, it really helped us figure out where we were going!
No