I liked this room more than the rest of my group, maybe because it reminded me of a childhood movie (Honey I Shrunk the Kids). It's a fun premise that enables unusual interactions.
Having said that, the game is definitely showing its age. Multiple props were very worn, and I suspect the GM had to manually trigger puzzles at a couple points (though it was so seamless I wasn't sure). We had trouble with one puzzle because even though we knew what to do and were doing the right sort of thing, the prop's age meant it didn't react clearly. The room was also unnecessarily dim (though I've played many that were worse).
There was some nice use of audio for confirmation/denial that I wish more rooms used - it's a clever way for the GM to give feedback to the players without intruding. I'm told that there are also music references that Greek players will appreciate, but that went over our heads.
We played in English and it was fine. The game assumes bilingual players - one early puzzle involves a poster in English, but a late puzzle involves knowledge of Greek (we were warned about this ahead of time and when we got there, the GM told us the answer). It seems like it would have been easier to make only one language required.
Particularly interesting or different
Yes
Unusual theme (and therefore set)
Many props were worn, and some of
Physically active
Not at all