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You've heard a lot about the domineering colonel's outrages... and now you're sitting in his dungeon yourself awaiting your last hour. He was so enraged by your last act that he deigned to describe to you personally the expected suffering down to the smallest detail. But if you survive, you will be part of something big and finally give him the extraordinary power he has long sought. "This must not happen," shoots through your head. "Never will I become this monster's henchman. I have to stop his plan." It has become quiet in the dungeon, even behind the wall you can no longer hear a sound. The two black sheep of the guards, Heribert and Bertram, are on guard at the same time and have decided to disappear for two hours to go drinking together. After that, they will accompany you to your certain and cruel death, they taunted them before they set off. You consult and decide: This time, not only does the escape count, the plan of the megalomaniacal colonel must also be thwarted by all means. His hope seems to be in the room next to yours. You haven't heard from it for a long time: yesterday a scraping and rattling - apparently in the wall -, then a rattle... and shortly afterwards the guards carried a dead man out of the next room and carefully closed everything again...and then only icy silence . Now the guards are gone, and not only do you have just two hours to escape; time is also running out relentlessly to foil the colonel's plan and save the world from something horrible. You boldly examine the doors and walls for anything useful - time is short.