
Lockedy
59 escape rooms
The rooms themselves looked really well done and had a cool design, so visually it pulled you in right away. That part was definitely solid. Where it started to fall apart was with the puzzles. A few of them just didn’t really make sense or felt disconnected from the room. Some even required knowledge from outside the game, like knowing a specific song. If you didn’t already know it, there’s no real way you would have figured it out, which takes away from the whole point of an escape room. On top of that, a couple of the puzzles turned into really difficult number games that felt more frustrating than fun. Instead of feeling challenged in a good way, it just slowed everything down. Overall, great design and atmosphere, but the puzzle logic needs work to make it feel fair and enjoyable.
Gameplay
Atmosphere
Customer service
Minimum age
16







