Mark as done to rate
Can you solve puzzles and regain control of the wacky performance before curtain call? Enjoy the newest escape room which features a comical story.
42 escape rooms
Overall the game has a great idea and theme, but fails to execute on it. The game started with the GM having to give us a very specific hint during the pre-room setup. Then during the room, because of poor puzzle clues, the GM would just tell us how to do a puzzle without prompting. The sense was that she knew the clue system was broken for certain puzzles and was attempting to help. However, the owners should allow their GMs to suggest changes to make the experience more seamless. Additionally, the set looked like it was once very impressive, but is now showing significant wear: ceiling tiles broken, exposed electrical wiring and plugs, and a couple of puzzles that appeared broken.
Disjointed, disconnected story
Great idea for a space, but in poor repair. Broken set pieces, exposed electrical, etc.
Gm was kind, but knew there were issues and so had to preemptively hint things
No
Disjointed
Medium
4
Not scary
Yes
Several items broken, at least one those puzzle, nonfunctional or erroneous puzzle moments
No
Not at all
Yes
Easy
33 escape rooms
As a theatre techie at heart, the theme was a powerful draw for the room, but the game itself was very underwhelming. Much of the game felt very linear and may not be the best for more than small groups and more than a couple puzzles that had little if any feedback to know that an element was finished and new components unlocked.
Limited positive/negative feedback on puzzles, and very linear in last half of game
Good aesthetic for the theme
Slow responses from walking in though when asked for clues
Mechanical
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