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The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital. The place promises care and peace for the mentally ill, but all you’ve received is manipulation, experimentation, and a heavy supply of drugs. Besides that, you’re not insane, and never have been. The whole place is a ruse, devised to cover the mind-control experiments of a group of twisted scientists. However, you won’t allow them to use you any longer. A situation at the other side of the hospital has diverted the staff’s watching eyes. It is the perfect chance for escape, and it may be your last. Find the medicines needed to restore your senses before finding your way out of this living nightmare before your mind is lost forever.
All ratings (79)
Mixed
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Mostly positive
444 escape rooms
Wild West: Locked up in the local jail, we had to make our escape before the sheriff returned. Asylum: The inmates are running the asylum and our goal was to get out fast. Perfect Crime: Like the board game Clue only better. Who done it? When? With what weapon? Where? We had to figure it all out. PanIQ San Jose is a welcome addition to the San Jose escape room scene. They had only been open a week when we played all three of their rooms. We are happy to report that the experience was top-notch from start to finish. The waiting room was neat and tidy. All of the gamemasters were efficient and friendly. We started our day in the Wild West room and were immediately impressed with the quality of the set design. This room and the other two rooms were perfectly decorated to theme. The sturdy construction made for a great user experience. There was enough searching to make the game fun, but not so many props and so much furniture to prove overly distracting. The game play proceeded smoothly in a simple linear fashion. We did not easily escape, but the puzzles were logical and relatively straight-forward. We completed each game with ten minutes or less to spare and struggled a bit as a result of our own mistakes. The game master helped guide us with hints to keep our game perfectly on pace. We really enjoyed the mix of mechanical, kinesthetic, logic, deductive reasoning and symbol puzzles. Honestly we loved PanIQ room and will highly recommend it to all of our friends. We have played so many poor or middle of the road escape rooms lately that we were pleasantly surprised by our overall awesome experience at PanIQ room. Go play here!
Not at all
18 escape rooms
I didn't like that the room had some red herrings.
No
Hard
There were some red herrings. We didn't solve it with a team of 5 people.
We didn't solve it with a team of 5 people
Not scary
12
Yes
No
Not at all
No
Google maps took us to a wrong location
Easy
248 escape rooms
I wasn’t a fan of this room. There are puzzles that simply don’t make sense. Two of our members spent 30 minutes on a single maze/coordination puzzle — they were beyond frustrated. The room is creepy, especially the beginning.
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