C
Chefshaun
20 escape rooms
Amazing theme if you're into a certain movie franchise about a young wizard. Our puzzle master was great and helped where we needed it. Pretty challenging room for 2 people but was a great time.
Mark as done to rate
The Nameless Wizard has taken control of Witchcraft Alley and hidden six evil artifacts throughout the shopping district! In order to save the entire wizarding world, all six cursed objects must be found and purged of their dark magic… Are you and your fellow magical folk up to the task? Up to ten witches and wizards of all ages can enjoy this immersive experience at our Minneapolis North Loop location. No outside knowledge is required.
All ratings (124)
Very positive
C
20 escape rooms
Amazing theme if you're into a certain movie franchise about a young wizard. Our puzzle master was great and helped where we needed it. Pretty challenging room for 2 people but was a great time.

84 escape rooms
I liked this way more than I expected. I’m usually wary when a room advertises itself as “no locks”—even working at one, I’ve seen how they can drift into “interactive experience” territory and lose the smart puzzle-solving that makes escape rooms fun. Witchcraft Alley doesn’t fall into that trap. For an IP-inspired concept (Harry Potter vibes without needing outside knowledge), it delivers way more puzzle solving than I anticipated, and the interactions feel purposeful instead of gimmicky. The game teaches its core logic early with a simple rule: start with the most obvious answer. Without spoiling anything, that guidance pays off quickly and becomes a helpful throughline. The wand/spell mechanic is intuitive once you’ve done it a couple times, and the room keeps building on that language in clever ways. It’s still a puzzle room first—there’s plenty of deduction, patterning, and parallel tracks—just delivered through environmental interactions rather than padlocks. The set is massive and smartly laid out. It feels like a little district with multiple spaces to explore, which makes splitting up practical and necessary. Mid-game there’s a moment where an entire room changes—super satisfying and one of those “ok, that’s cool” reveals that fits the story. Effects lean practical with just enough tech to feel magical; it never turns into “press a button, watch a show.” Feedback on success is generally clear, which helps keep the pace up. Content-wise, there is a lot to do. I played with two newer players and we still moved steadily, but it could be overwhelming for total beginners. Our GM stepped in to override/advance a couple of items when we were clearly on the right track but spinning—handled quickly and without killing momentum. That’s more an FYI for team composition than a knock: experienced players will love the volume and parallelization; mixed-experience teams should plan to divide and conquer. Difficulty lands around medium: approachable logic, but breadth and coverage can make the clock feel tight. The theme stays light and playful—fun nods for HP fans, nothing scary—and the puzzle design keeps the tone joyful rather than punishing. Overall, Witchcraft Alley nails the balance I’m always hoping for with “no locks”: it’s interactive and immersive and still a genuine puzzle room. Easy recommend in Minneapolis.

Way more puzzle solving than I expected for a no-locks, IP-inspired game. Clear core logic (“start with the obvious”), lots of parallel tasks, and satisfying environmental interactions. You’ll want to split up.
Huge, smartly used space with a standout mid-game room change. Practical effects + selective tech sell the magic without feeling gimmicky.
Attentive, friendly GM support. Gave quick nudges only when needed; a couple of fast overrides kept flow going but were not obvious at all - I only spotted them since I work at an escape room! They also let me take a peak at their GM set up so super awesome!
Yes
A no-locks game that still feels like a puzzle room. The transformation moment is memorable.
Light, whimsical wizarding vibe; no outside knowledge required. However, it was VERY Harry Potter based and themed which is really cool for super fans! Theme supports puzzles instead of the other way around.
Medium
Medium. Logic is fair; the volume/coverage is what makes it challenging—especially for newer players.
High tech
High-tech and practical. Wand/spell interactions, sensors, and environmental changes used thoughtfully.
5
4–6 feels right to cover everything without crowding.
Not scary
Not scary.
10
10+ feels appropriate.
No
No! GM triggered a couple interactions to keep us moving; handled well.
No
Nope! Very cool entrance to the room though!
Not at all
Normal movement; no crawling/kneeling.
Good options/alternate paths in places where mobility could be an issue. Seemed like they could implement work arounds for any puzzle that posed a challenge to others!
No
Very specific instructions in the email! Make sure to follow them!
c
35 escape rooms
Fun room. Not a typical escape room. There are no number locks and only one key lock if I remember right. You have to figure out spell names and wand combinations to advance. Definitely a unique experience.
Yes

184 escape rooms
Overall a solid room - fun interactions with objects. Part of the room did not work as intended which was a bit disappointing and we lost some time waiting for the GMs to acknowledge it and then find a workaround.

51 escape rooms
We recently played two games back to back at this location and both were of absolutely stellar quality. All items in the rooms were in working order and very unique and thoughtfully used. There were so many clever touches, and the puzzles/actions required were well tailored to the room themes. Each room had "OMG!" moments and things that impressed us (the map in Dragon's Keep and one entire room in Witchcraft Alley.) Our game guide Brian was friendly and helpful, providing us hints when we needed them and allowing us to figure things out if he knew we were on the right track. I appreciate that he took the time to learn our game style/preference before starting. These games were of tremendous quality and value. (We paid more for a game at another place that had at least four missing/broken puzzles) and we are very much looking forward to returning and playing some more!
From the first to the last, every puzzle and task was a joy.
Immersive is an understatement.
12
No
No
Somewhat
No crouching, kneeling or crawling, just a bit of walking (or jogging) between rooms.
Accessibility options are available.
Yes
Easy
Minimal cost for street parking.

57 escape rooms
This room is a blast! The entire experience as a whole was so, so fun. I'm not the biggest Harry Potter fan, but even if you aren't, you'll still have a great time with this room.
Very unique puzzles. You get to 'cast spells' as part of unlocking/obtaining certain collectibles throughout the game. It does take a bit to figure out where to start with your spell casting, but it flows much better once you're in the flow of it.
Very immersive and amazing set design! The props were perfect, and the special effects weren't reliant on electronics (which would have made it feel pretty gimmicky). Embracing practical effects was perfect for this room.
GM's where lovely!
Yes
No traditional locks here! You unlock by waving your wand and interacting with the props and environment around you. You'll get to meet Panini! (If you know, you know :) )
Felt like a level in a HP video game, honestly!
Medium
Some puzzles were easy to pick up on, but I'd say it's more moderate in overall difficulty.
Mechanical
4
Can be done with two, may be easier with up to four.
Not scary
16
No
No
Somewhat
Normal amount of movement for an escape room.
There's an audio puzzle in one of the main sections. There is an accessible door in a particular section that may have difficulty using another enterance.
Yes
Easy
Paid lot or street parking.
j
37 escape rooms
Fantastic theming, funny and creative. Really cool mechanics that feel original and also classic.
Not at all

45 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

204 escape rooms
Absolutely amazing! AJ and Tylyn were super friendly and the room itself added even more to our experience! The room itself had so many fun Easter eggs for Harry Potter fans and a lot of fun puzzles! They even let us take a peek into the other rooms and they look JUST as good! Can’t wait to come back!

33 escape rooms
I really enjoyed this room. It does follow the story line of a certain boy wizard but I thought the props and puzzles were unique. The game masters were very welcoming. We did have an issue with one of the puzzles not setting but it was fine. Overall I really enjoyed this room. I would recommend 5-6 players.
More of a unique room without traditional locks and combinations.
Loved the props
Yes
One of the better things Izard themed rooms I have done.
Medium
High tech
6
Not scary
10
Yes
No
Not at all
Yes
Easy