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Alice ate a poison mushroom and tragically died. Determined to bring her back, her father created a cyborg and worked on a time machine to swap the mushroom. Alice ate a poison mushroom and tragically died. Determined to bring her back, her father created a cyborg and worked on a time machine to swap the mushroom. Alice's jealous stepmother sabotaged the machine, breaking time itself. Memories fractured, and the stepmother became the malevolent Queen of Hearts cyborg. Are you willing to risk your life and embarked on a mission to fix the timeline.
All ratings (216)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Very positive
203 escape rooms
Really unique room and story. Great props.
4
73 escape rooms
Such a vivid and detailed room. It's a very fun and immersive game.
No
50 escape rooms
I love this location’s rooms. The design of the site is top rate from the moment you walk in. This room did not disappoint. The puzzles were tricky and the design was incredible.
Yes
Hard
High tech
2
Spooky
10
No
No
Not at all
Yes
Easy
202 escape rooms
Set design was done well… although some of the puzzles didn’t work and had to be activated by the GM…
12
11 escape rooms
The most immersive escape room experience I played. It’s pretty challenging, and should be ranked as hard. Decorations are unbelievable and story flows easy.
Yes
Hard
High tech
Spooky
No
No
282 escape rooms
7/10 Mixed feelings about this room. On one hand I appreciate how weird and wacky they tried to make this experience. The set design was immersive, the tech was top notch, and the story was strung effortlessly through out. Now the issues I had with Steampunk Alice is that because the puzzles and environment are so weird and wacky, it left us asking “What do we do now?” A lot of the time. There is not a strong sense of direction with some of the puzzles leaving you frustrated and your momentum deflated because the point of Alice in Wonderland is that nothing is supposed to make sense anyway. If not making sense was their goal, then they definitely achieved it in this room.
24 escape rooms
This was a tier one escape room. Story was phenomenal, puzzles challenging but solvable, and the mechanisms are 🔥🔥🔥
This was a tier one escape room. Story was phenomenal, puzzles challenging but solvable, and the mechanisms are 🔥🔥🔥
362 escape rooms
This Alice in Wonderland themed room was actually filled with a sense of wonder! The room has a story that’s based on characters and themes in Alice, but plays out very differently and adds a unique flair of steampunk design in its scenery and props. Speaking of which, the set for the finale is intense and incredible. Other Alice rooms don’t always compare to the elaborate constructed genre mashup that is Steampunk Alice. The unique solution inputs felt fresh, and there was only one standard lock that I could recall. As a fan of Alice, I was intrigued, albeit confused by the logic sometimes. That confusion led to some difficult-to-understand puzzles. A lack of timer made us feel lost in time, which is somewhat disconcerting, but fits somewhat. There are references to other pop culture media, which might not be everyone’s jam, but I enjoyed it. It’s not a perfect room by any means, but it’s a delightful take on Alice that fans will likely eat up (though hopefully not enlarge from)!
Yes
Ending is crazy
Hard
High tech
Spooky
Mostly because ending portions are heart-pumping
No
No
Somewhat
Some crawling but not required
You need to climb stairs just to get into the lobby
Yes
Easy
58 escape rooms
This was… a really weird one. In terms of set design, we wanted to love this. Very unexpected and creative puzzles, one room in particular is extremely stunning. Unfortunately we were uncomfortable from the very beginning - our room started about 10 min late because the game master was the only person working and needed to help the team before us as well as completely reset our room. He complained about management to us as well… very awkward beginning. But as soon as we got into the room we could tell this was an extremely poorly managed space. What was once probably gorgeous is now heavily worn, preventing us from reading or solving some puzzles. Despite the warning we received about force, one puzzle required such a shocking level of force we were afraid to solve it. And at one point I honestly thought one of the items in the room was a sex toy, it was so poorly designed. As we left the room the game master once again voiced his intense complaints against management. Probably time for this room to get a facelift, and to hire some additional help.
GM was extremely disgruntled and mentioned multiple times they were ready to quit… before we even started the game. Sounds like the owner is difficult to work with and if the condition of the room says anything, the owner also doesn’t care about customer experience.
Yes
Multiple items were destroyed to the point of being illegible or unrecognizable - took entire minutes off our time.