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"You and your team have been CONVICTED for a crime you did not commit. After sentencing, the judge ordered you to be transported to a maximum-security prison. While you are being processed to serve out a life sentence, a prison guard has tipped you off that the warden has framed you and there is evidence in his office. You have one hour to break out of your holding cells and infiltrate the warden's office. This is the only chance you will have as you will never be near the warden's office once you are booked into the prison's general population areas. Good Luck and be careful not to get caught by the other guards. You have ONE HOUR to prove your INNOCENCE!!
128 escape rooms
This room has great bones but poor puzzle flow and faulty tech. There were about 5 pieces of tech that were faulty and required the GM to come in and reset. There are a few puzzle codes throughout the room that are very contrived and make no “escape room” sense. With some tweaks this would be a really solid room, but as it exists now, it’s mostly frustrating with a few good payoffs.
Puzzle flow was very jumbled toward the end, not a great indication of which puzzles to do next.
Set design was really good!
Staff was generally nice, as always
No
Storyline was pretty decent, definitely suffered from poor flow.
Medium
5
Not scary
10
Yes
Many tech aspects didn’t function properly. Triggering early, not triggering at all, having to be reset, etc.
No
Not at all
Yes
Easy
172 escape rooms
There was faulty tech in this room which made my group get confused as we were playing. When we talked to the GM after the game about the puzzles that stumped us she told us that people are wired differently in their brains…that’s not the way to think when it comes to puzzles being made…this room isn’t great. One puzzle didn’t even make sense and the GM said, “well that’s why we have hints”. What a weird thing to say. It’s like they want you to stumble across the answer…
Our GM was nice but wasn’t helpful in explaining why the answers to the puzzles were the answers and gave bad hints
No
Medium
Not scary
Yes
Things opened when they shouldn’t have so the GM came in as we were playing to redo the lock so we would get things done in the correct order and then she readjusted our time. Then once we got to the puzzles that opened incorrectly we didn’t know what to do next.
No
Somewhat
Yes
Easy
117 escape rooms
This was a fun twist on a prison game! Lots of fun! We just love this facility, the owners, and the game masters!!
Not scary
Not at all
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