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The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (36)
Mixed
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Mostly positive
26 escape rooms
Perfectly reasonable but unremarkable escape room, suitable for folks trying out escape rooms for the first time.
Not at all
35 escape rooms
Very cute room! I'm obsessed with big dogs (not a huge fan of the Scooby-Doo gang, but I love Scooby-Doo himself)! The puzzles were pretty challenging. Very creative theme. I love the atmosphere and vibe in the room. Unfortunately, we ran out of time. I am still in shock that we didn't escape this room. π BUT I still had fun nonetheless. π
13
189 escape rooms
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108 escape rooms
Not bad for a chain escape room! Really nice set design and aside from one pretty rough puzzle in the middle, everything else was really fun.
Not scary
No
Yes
Easy
45 escape rooms
Could be better made given that it was scooby doo themed. Some random puzzles that didn't quite fit in with the room.
Medium
95 escape rooms
Solid puzzles, with a fun theme. Several puzzles were quite challenging. Harder than I was expecting, but by no means impossible
Yes
Medium
High tech
3
Not scary
7
No
No
Not at all
Yes
Easy
10 escape rooms
Summary Scooby Doo is a fun and engaging 2nd generation escape room with immersive set, tv animated hints and clues, video, lighting and sound effects. It had a wide breadth of different kinds of puzzles to solve, though no dexterity based or other physical challenges. Lots of puzzles had to be used in combination with other puzzles to resolve them. Space The space was small, but efficiently utilized. We did this room as a family of four and it was fine for us, with 4-5 adults the space would be good, but 6 would start to be cramped and 8 (the room maximum) would just be confining. Puzzles Puzzles were individually on the easy side, but many had to be used in conjunction with other puzzles which brought the difficulty up to the mid range. The final puzzle was the most challenging of all, combining multiple puzzle tropes into one large puzzle. Puzzle spacing and reuse meant that people were moving around a lot, there was usually more than one thing to solve at a time so people could go on their own to solve a puzzle when they desired. the puzzles flowed well together, and we were rarely not understanding what we needed to do next or what clues went to which puzzles. the puzzles were well themed with Scooby Doo related characters, puzzles, and clues. the puzzles were disconnected from the storyline, or at least didn't reinforce the storyline for me. puzzles also didn't spend much time on realistically fitting the real world, which many escape rooms do not so, if you aren't bothered by this don't be. for example, people wouldn't hide the combination for a safe behind a three step puzzle that eventually revealed the combination in the way that it did. Time It took two adults and two kids with a few nudges and hints the full alloted hour, and we likely needed another 5 minutes on the last puzzle to make it work out. There was a combination lock that we went through the clues to figure out, entered the combination, and the lock didn't open so we went back through and verified that it was correct, and it opened the second time. It was right, it just didn't work the first time and this cost us probably 5 minutes. The variety of puzzle types is impressive. With about 15 puzzles to solve, I didn't count this just feels like the right number, none of them repeated in type. Multiple senses were involved in puzzles, search and find, mazes, clue whodunnits, riddles, wordplay, map coordinates, you name it. This made it fun and much more challenging as there were some puzzle types that none of us were particularly good at. location In a mall next to a movie theater, we went and walked to a fun sushi boat place to eat afterwards. Lots of shopping around, difficult to find in the mall if you don't know where you are going, but we called and the employee was very helpful in finding the place. being in the south west of San Francisco, means avoiding the shady parts and there were a lot of high school and college age people around and it was quite busy in the mall when we went.
Scooby doo is a novel theme, it was a fun room, it flowed very well as we were never wondering what we should do next or what clues went to which puzzles. much of the early gameplay was non-linear and became linear by the second room, though did require using puzzles and clues from room on all the way through room 3. If the puzzles could have been a bit less linear, that would be good but the room was non-linear for at least half the room.
very well designed set, high quality puzzles, nice sound effects, good use of video. great second generation system.
staff was welcoming and polite, explained the rules, and gave us nudges and hints as needed. excellent staff.
Yes
Scooby doo is a unique theme for a room, and there were a large variety of puzzles throughout.
im not sure what the storyline was, it didn't really feel like I was part of the Scooby gang solving a mystery. I don't remember what the mystery was or who the bad guy was or why or even what the crime/mystery was to be honest. Scooby Doo was heavily featured in the set, scenery, and puzzles but not in drawing me into a story.
Medium
High tech
In between. There were videos, and sound effects, and a combination of mechanical, interactive, and magnet locks used throughout to open a drawer when a clue was solved.
4
4-5 people would comfortably fit into the space and have about 60 minutes worth of game time.
Not scary
no minimum age, very much Scooby doo themed appropriate
No
there is some wear and tear starting to show, but everything worked and nothing looks like it needs to get fixed now.
No
Not at all
No
Limited
54 escape rooms
Fun room that was also good for kids. Good interactions, but some of the βsolutionsβ were subtle and we didnβt notice something had happened. Also the storyline was somewhat weak, though the puzzles were fine. They just didnβt tie the story together. Very thematic though!
Easy
45 escape rooms
Itβs a decent room, first mechanical puzzle was difficult to open and we didnβt want to use force. Should have designed it to move more easily so it doesnβt confuse the players. Theme is cute and good amount of puzzles
No
Medium
3
Not scary
No
Not at all
Easy
19 escape rooms
Really cute theme and puzzles especially for anyone who watched or enjoys scooby doo.
There were 2 puzzles/locks that were quiet complex and Iβm curious if anyone puts all the pieces together (figuratively).
Game master was amazing. Girl who answered the phone and helped us check in seemed like she was beyond over her night at work.
3
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