Mark as done to rate
You in the never land the hunt for tinker bell as she is missing. Also, save the day as you even find the hidden treasure in here, beware of the secrets here.
All ratings (37)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
5 escape rooms
Didnβt love having a live actor there and thereβs no way we could have escaped if she hadnβt been there. The rooms were beautiful and detailed and the puzzles were great, although there seemed to be so many of them! A little overwhelming. We did it with our family of 6 and we all had plenty to do.
25 escape rooms
Pretty fun room I wish I had less people in the room because I didn't get to do much but the atmosphere was great.
Mechanical
34 escape rooms
Definitely a difficult room. Super good set and atmosphere. Non linear puzzles so you will be in all the rooms often. Probably best with 6 or 7 people. Anymore there will be lots of standing around. Love the staff here.
No
Hard
Seemed harder than there hardest room
6
Not scary
12
Children's theme, but difficult puzzles
No
Yes
Not at all
Some crouching, that's it
Yes
Easy
4 escape rooms
Emma is hands down the best actor! Neverland was amazing, NOT scary, super fun, and LOTS of puzzles
53 escape rooms
Super fun and very appropriate for all age groups with lots of complexities and things to do. Highly recommend having at least a group of four. This room is not very friendly for anyone with disabilities or back issues as there are multiple doorways that are below waste level that you must duck through repeatedly. Overall, very well constructed and well thawed out with lots of fun, gimmicks and puzzles.
No
127 escape rooms
Fun to do, but alot of guidance required in order to escape. Theme is fun, set not as polished as I would have liked. Donβt go into this room thinking you can beat it by yourself.
Like their other rooms, a lot unsolicited hints. Can be off putting if want to solve the room on your own. We still enjoyed it, but you better enjoy an involved actor.
Good. Not as polished as I would like it to be, but sets a scene. Sometimes the amount of puzzles make the room feel rather cluttered.
Yes
Defiantly a few elements Iβve never seen.
Itβs Peter Pan. So very fun theme.
Medium
High tech
Had both
7
Made for large groups
Not scary
12
No
Yes
Somewhat
A lot of crouching
Colorblind will have issues. Parts of the room are dim. Hearing impaired should be ok.
Yes
Easy
51 escape rooms
Super well done set work and puzzle design. Lots of tricky puzzles requiring going between different rooms and following clues around. Super fun character and theme.
Yes
Hard
Mechanical
7
Not scary
7
No
Yes
A pirate character from Neverland that was super fun and engaging.
Not at all
Yes
Easy
44 escape rooms
I'm going to preface this with a few things. One: We played 3 of their rooms back to back on the same day. Two: I have played hundreds of escape rooms. Three: this review is based on my experience and has some of my personal preferences and opinions mixed in with facts. I like to break my reviews into multiple parts and provide each part with a sub-score from 1 to 5 stars and, in the end, provide a cumulative aggregate score based on all of the sub-scores. The areas that I review are as follows: - Pre-experience (booking process, rules and initial interaction, pre-game logistics) - The experiences itself (immersion, puzzles, story, game flow, set, cleanliness, clues, clue delivery system, actors, game masters, and room element functionality) - Post-experience (exit from the experience, picture, and wrap up.) π PRE-EXPERIENCE: βοΈβοΈβοΈ So to start, I liked their website. It was easy to use and mobile-friendly. The booking software is Resova which is my preferred booking software. The room art and descriptions are nice and informative. Though I do believe they do a poor job saying on their website that you MUST bring 4 or more people to play, or it may cause issues. We didn't find out until we arrived that typically you have to bring at least 4. We thought it was just a ticket minimum thing for financial reasons like other establishments, not gameplay reasons. We happily paid for 4 tickets even though there were only 3 of us. The parking was easy, and the place was easy to find. We were greeted by a kind staff member and a clean lobby and restroom. The video for rules was informative, and the waivers were easy. A few things that didn't sit well with me: They give you free drinks if you write a review there on the spot. This caused inflated reviews and artificial scores. They have posters posted everywhere for weird micro up-sells for the rooms, like pay $90 to be a VIP for a room and get things, but it was vague and promoted you to ask an employee. Also, it had a variety of things posted to provide tips to staff which is just slightly tacky in my opinion, even though we ended up tipping everyone just to be kind, and they really pushed it. More on this later. Now, after the initial logistics, we locked up our things and had the info given to us, which was good. And we went into the experience. π THE EXPERIENCE: βοΈ Let's start with the good. The actor/game master in the room (not my preference to have a game master in the room, so that part isn't good) was in character the whole time, had a great accent, and was helpful...because he needed to be... And the set was decent, not great, but a lot of square footage, and above average, I'd say, in terms of effort. Unfortunately, that's all the good I can say about this room. Now on to the bad: Again like their other rooms, this one was also not the cleanest. Dated, worn, and looked neglected. Additionally, this escape room suffered from a couple of glaring issues. First: there was far too much MATH. Math kills the flow, the mood; it kills everything, in my opinion, in escape rooms. Second, there were many actual puzzles in this room, like puzzles you buy at the store and try to figure out, whether it be puzzle pieces or strange puzzle games. It felt like they gathered all escape room "like" target games and shoved them into this escape room. I found myself with pieces to several puzzles all at once while trying to solve multiple math problems all at once. It was chaos. So much so the in-room game master was literally walking us through the entire thing; he didn't stop talking. A group of 3 people who have done hundreds of escape rooms - and we were very, very lost. Listen, I go to escape rooms to enjoy the experience, not to win all the time; but when I find myself in an escape room that is frustrating, and only 5% of the experience actually makes sense to me, often, this is indicative of improper game flow, and lack of creativeness. My teammates also shared my feelings. The story didn't make sense; the puzzles were disjointed and confusing. At one point, our game master told us, "yes, you have everything you need for that puzzle" - we tried and tried to figure it out, spent a good 10 minutes on it, and gave up. We made it into another room, and there on the wall was the key to the puzzle we were told we had everything for. I look over at the game master, and he gives me a confusing shrug. So it seemed he was even confused at times with everything that was going on. With an experience riddled with too many locks, math problems, and actual puzzles, this escape room is nothing to write home about. π POST-EXPERIENCE: βοΈ The post-experience was fine. We were left with a lot of questions, and the game master wasn't interested in connecting the dots for us. The picture walls were nice. OVERALL RATING: βοΈ out of 5 The primary factors causing the low score: π set cleanliness and upkeep π way too many mechanical locks, as well as way too much variety of the same type of lock, making it hard to open because they were hard to read or figure out. πgame flow lacks logic and constancy. πpuzzles were redundant and required a lot of reading and a lot of help. πgame master in the room. π way too much math. πThe game master HAD to help the whole time due to the game lacking cohesion. πway too many actual puzzles with puzzle pieces and puzzle-like games - the kind you can find at target.
I would give the game plays 1 out of 5. The game play did not flow.
I would give the atmosphere a 3 out of 5. The in-room game master stayed in character and the set was fine.
We were treated kindly for the most part.
No
Nothing special to report back.
I couldnβt follow the story since there was so many elements taking me out of the story. Math problems, actual puzzles, and the constant help from the staff to even progress.
Expert
Itβs expertly difficult because it makes no sense.
Mechanical
Very very mechanical.
6
Not scary
12
No
Yes
They are also your game master.
Not at all
Yes
Easy
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