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Back at camp, the archaeologists look over their find. An ancient stone with mysterious glyps that need translating. An object with an unknown purpose. That is, until you awaken what lives within, and the power begins to demand offerings as you race to defeat the evil that was once sealed away.
259 escape rooms
Cohesive, diverse and interesting puzzles with a fun archaeological theme. Good for groups of 2-3, not more than that as the room is not big and there is not enough to do to occupy a large group. Probably the easiest of the rooms at this location but still worth doing! We got through the room quickly but the experience was still very satisfying.
281 escape rooms
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351 escape rooms
Of the current 2 games at this location, this is the better one but still is a 60 minute game crammed into 45 minutes. Additionally they go hard on the sporadic moments in the game that seem to just be a time waster. This game has much more potential if the GM sets you up at the start, otherwise thereβs a lot of ambiguity and searching for the puzzles and pieces you need before you even get started. If you like deciphering and manually triggered tech this could be your jam. Lastly there are bonus puzzles which are generally unachievable with the current game flow. Lot of a potential but unfortunately seems half thought through. Your typical escape group will be rocked. ππ½Please make this game better by making it 60 minutes and giving the group the βtoolsβ needed at the start of the game rather than searching aimlessly. Have the GM focus them in. This could be a solid adventure.
97 escape rooms
Of their two open rooms, this one was more fun. There were still a few things that arenβt running as smooth since they just opened, but I liked this room overall. It had more challenging puzzles and not as many restrictions as survive.
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