Mark as done to rate
Bring a monster to life. Make his heart beat. The task of the players is to revive this monster and make his heart beat. Each of its organs is involved in the game, and a huge eye is watching you closely.
11 escape rooms
I love Padlockd but Frank has got to go, we felt like it wasn't worth the money playing the game though does look cool as a prop
Easy
147 escape rooms
A cool concept for a game β it was fun to play a mini escape room experience based around a single prop. Some puzzles were very straightforward, however one in particular was difficult not due to complexity, but due to the small group size and need for strong memorisation skills. The space itself was tricky as it was glass-walled and closest to the street, which meant that specific lights werenβt visible due to the sun coming into the room and drowning out the lights. The atmosphere of having passer-bys looking in, and people in the bar watching on was different!
Gameplay flowed fine.
Gameplay flowed fine.
The central Frankenstein prop itself is great, but the room is just a glass-walled space visible to the street and bar. People watch on from both sides. The room gets hot in the day and so you can leave the glass door open to the bar so the air con goes in, but then you can hear the chatter of the bar. One puzzle was rendered difficult by the sun entering the room and drowning out the lights.
The central Frankenstein prop itself is great, but the room is just a glass-walled space visible to the street and bar. People watch on from both sides. The room gets hot in the day and so you can leave the glass door open to the bar so the air con goes in, but then you can hear the chatter of the bar. One puzzle was rendered difficult by the sun entering the room and drowning out the lights.
GM was responsive.
GM was responsive.
Yes
Prop-based puzzles.
Yes
Prop-based puzzles.
Medium
One particular puzzle requires a larger team or strong memory skills, which would make it hard if lacking in either area!
Medium
One particular puzzle requires a larger team or strong memory skills, which would make it hard if lacking in either area!
4
4
Not scary
Not scary
No
No
No
No
Not at all
Not at all
One person must be able to stand, must be able to reach 1.7m. Tight space so manoeuvrability can be tricky.
One person must be able to stand, must be able to reach 1.7m. Tight space so manoeuvrability can be tricky.
Yes
Yes
Easy
Easy
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