Mostly negative (12 ratings)
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Can you sneak into the clockwork caper of the clockmaker to find out his new invention? If you could get its sample, before he catches you, then you will be elite!
6 escape rooms
First half is more of a scavenger hunt, second half is a bunch of puzzles. Overall room theming was cool, but we found the puzzles to be too easy. There weren’t screens or a real hint system in place; the GM instead called over the wall or passed notes under the door. When we were working on the final puzzle we were enjoying debating and figuring it out, but the GM came in the room and gave us first a hint and then the solution without us asking for either, which made for a frustrating ending.
Walls around the room did not go all the way to the ceiling, so noise carried. Overall decor and props within the room were good though.
GM was perfectly nice and welcoming, but provided unasked-for hints and even a solution to the final puzzle. We didn’t want or request any hints, and were enjoying the final puzzle, just taking some time to get through it. It was like he’d gotten frustrated watching us and decided on our behalf that we needed help.
No
Not scary
58 escape rooms
Didn’t enjoy this room at all there was a puzzle that didn’t make any sense to our group and not enough stuff for a large group to be working on. The staff had to come into the room to help with the puzzle and they didn’t know how to explain why it was the way it was. They basically just said it depends on trial and error. It was frustrating but at least we got chocolate. We spent 30 minutes on one puzzle and solved everything else easily.
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“For us, the puzzles had a few hits and misses. “