Host Your Own Escape Room - KyotoHost Your Own Escape Room - KyotoHost Your Own Escape Room - KyotoHost Your Own Escape Room - KyotoHost Your Own Escape Room - KyotoHost Your Own Escape Room - Kyoto
1/6

Host Your Own Escape Room - Kyoto

Mostly Negative (6 ratings)

  • Escape room
  • Tabletop

Mark as done to rate

Trapped inside a cinema in the heart of Tokyo, do you have what it takes to escape before time runs out? You and your guests have been invited to an exclusive screening of a brand new film in Kyoto's newest movie studio. Whilst waiting in the bar for the film to begin, things take a turn for the mysterious and mythical and you find yourself locked inside with just 60 minutes to escape. Legend states that Kyoto is a magical place where ghosts and evil spirits cross over and mingle with the living - can you feel someone watching you? Ideal for escape room novices, the difficulty level of this escape room game is moderate. Great for families or groups of friends looking for a fun evening of entertainment.

  • 2-6
  • 60 mins

Ratings

All ratings (6)

Mostly Negative

Reviews

D

DistortedLeaf

144 escape rooms

This was frustrating! The instructions spend most of its print on setting up the ambiance, and the actual hints portion was extremely vague and unhelpful. This felt like an amalgamation of random tasks that weren’t clued very well, and it didn’t help that the supposed help was more focused on setting the atmosphere rather than the actual puzzles we didn’t have the proper guidance to solve.

May 3, 2026 | Experienced May 3, 2026

S

StripeyPlumage

89 escape rooms

Please don't waste your money on this game. It shows so much promise when you open the box and see the colourful, high quality props.... but the puzzles are the worst I've seen. Little of it makes sense and the puzzles are incredibly basic, some of them I would struggle to even describe as an escape room puzzle.

Apr 17, 2026
@Yoshimitsu48
Yoshimitsu48

557 escape rooms

This game was...incredibly lacking, unfortunately. The puzzles were an odd mix of somehow unclear and too simple? Instructions and logic were unintuitive for the gameplay, the use of included props and materials was not particularly effective, and once you've figured out what they wanted all along, it was strangely simplistic (yet felt irrelevant to all the clues leading you up to that point). There was no scaffolding, and it felt like there was just too big a gap between what you're given and what the end results should look like. The experience ends up being rather unsatisfying.

May 29, 2025

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