Mark as done to rate
Art Williams, born in 1972 who is a famous counterfeit genius in the United States. He successfully cheated banks and shops of at least 10 million U.S. dollars by his counterfeit banknotes. Art born from poverty but extremely clever, he learned to steal when he was 16. By chance, he met an Italian master named Leonardo da Vinci. He admired Art’s ingenuity and decided to take Art to a secret place. When they arrived at a printing factory in the basement, Da Vinci demonstrated the counterfeit banknote technology to Art. The banknotes had several key points: Franklin’s watermark, the banknote serial number, and two stamps. The paper that Da Vinci used also contained red and blue anti-counterfeiting thread. It made Art extremely surprised, but after making the third batch of counterfeit banknotes, Da Vinci vanished one night. Art didn’t have any money printing technology, so he had to rely on his vague memory to create the new money printing methods, the process requires the use of special paper, ink and printing technology, just like an insane scientist, cracking the secret of acid-free paper, optically variable ink, watermark, printing mould, Omron rings. One of the most difficult parts was the problem of watermarks, which could not be solved in any way. When he was about to give up, he had a dream and got an inspiration that it can be just inserted between the banknotes, then Franklin’s watermark can be shown when the three pieces of paper stick together. After many difficulties, the supernote is finally printed, even the experts could not verify it. This technology is still a mystery. Based on the clues at hand, your team is about to sneak into the printing factory to try to find the formula of this genius. However a teammate is trapped and in danger, how to break through it? Can the secret of supernote be solved by your team?
36 escape rooms
The idea was there, but execution could use some work. Puzzles had to be completed in a specific order to progress. The storyline and the puzzles themselves felt a little detached. Some of the clues were poorly written, which made it difficult to decipher. They use an intercom system for hints, but unless you’re standing with your ear right next to it, the background music made it difficult to hear what was being said. Our timer ran out, but they let us stay until the end (we were on the last puzzle anyway). Overall, I’d say the experience was okay. Not terrible, but could be improved with a few tweaks.
No
No
Hard
Hard
Not scary
Not scary
No
No
Yes
Yes
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