Mark as done to rate
An invitation has arrived from Madam Zara, an enigmatic fortune teller who has set up shop in our location at Escape Room RVA. Explore a boutique full of eerie artifacts and mysterious symbols that might just have the key to escaping, but might also attract unwanted attention from the Devil himself! Can you unveil Madam Zara’s secrets and thwart the Devil’s plan? Or will you fall prey to the supernatural entities lurking within?
25 escape rooms
A great -if difficult - room. The immersion and effects are very good. The puzzles are good and some are unique, if difficult and numerous. I’d recommend it for seasoned escape room players.
Mostly very good. Fairly linear. A few red herrings in the room that I didn’t care for. Some creative puzzles and effects.
Great set design and prop. Very immersive.
GM was perfect! Provided hints and nudges as appropriate.
Yes
There were some interesting effects throughout - some that I hadn’t seen before.
Expert
10/10 difficulty. There is a LOT to do to complete this room, and some good strong puzzles.
High tech
Good use of tech, with some mechanical triggers as well.
4
We did it with 2, but another person or two may have helped with some of the puzzles we got stuck on.
Spooky
14
No
No
Somewhat
Requires instance of climbing through a small door and 3 feet of tunnel.
One member must climb through a small door and through a short tunnel. Smaller doors between rooms. Parts of the room are dim.
Yes
Easy
240 escape rooms
One element of the room hit me in the head. While I was not injured, it did hurt and really upset me, especially after finding out the prop was designed this way on purpose as a “scare.” I’m surprised the designers thought this was a good idea. The prop is not a soft one and could seriously injure someone under the right circumstances. With that being said, while the room was beautifully built, there were far too many red herrings. The puzzles themselves were good, but there were some moments where they didn’t flow well with each other. The room was okay.
Yes
Medium
Mix of both. Most if not all of the high tech stuff was manually triggered by our game master tho
4
Spooky
10
Nothing was broken, but the game master did trigger the wrong door at one point, resulting in a little bit of delay and confusion
No
Somewhat
Crawling required for at least one player
Entire venue is located down a flight of steps. In the room - at least one player must be able to crawl. Parts of the game have very minimal lighting
Yes
Easy
50 escape rooms
This was a really well built room in my opinion. Without spoiling anything, the last couple sections of this experience were unlike anything I’ve seen before. Not the most breathtaking, but certainly something memorable. The main element that I did NOT enjoy about this game was, there were WAY too many loose, unused items. Some of these said items seemed like they were going to be relevant to future puzzles so I found myself setting objects to the side and inadvertently in my own way for no reason. Secondly, there were some items and “puzzles” that were hinted at that did literally nothing and did mot advance the game or story in any way shape or form. Experienced players know this as a “red herring”.
2
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